Snooze: Difference between revisions

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==={{DQ3}}===
==={{DQ3}}===
Snooze is learned by the {{Hero 4}} at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. {{III}} set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players.
Snooze is learned by the {{Hero 4}} at Level 16, and by [[Priest]]s & [[Sage]]s at Level 9. {{III}} set the standard for magical resistances, introducing the familiar ''100%, 75%, 25%, 0%'' accuracy ranges now familiar to players.
The enemies [[Leger-de-Man]], [[Spiked hare]], [[Mimic]], [[King crab]], and [[Shell slime]] can use this spell against the party.


==={{DQ4}}===
==={{DQ4}}===