Solar Flair: Difference between revisions
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Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%. | Solar Flair functions as a [[Pep]] power, being activated when both the [[Luminary (Dragon Quest XI)|Luminary]] and [[Rab]] are in the zone. It deals 285~315 light damage to all enemies with a high range of 625~655, and has a chance to increase lightning-elemental damage by 25% for 4~6 turns. If an enemy is a [[Undead family|bag of bones or a ghoul]], then damage is increased by 50%. | ||
*The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[Kazap]] and Pearly Gates. | *The return of [[Pearly Gates]] to the series is likely the reason that Solar Flair was designated as a pep ability. The skill now appears to be a combination of [[Kazap]] and Pearly Gates. | ||
Dragon Quest Heroes II: Twin Kings and the Prophecy's End | |||
Cesar uses Solar Flair in game if you select it! | Cesar uses Solar Flair in game if you select it! | ||
{{DQSkills}} | {{DQSkills}} | ||
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[[Category:Dragon Quest X skills]] | [[Category:Dragon Quest X skills]] | ||
[[Category:Dragon Quest XI skills]] | [[Category:Dragon Quest XI skills]] | ||
[[Category:Dragon Quest Heroes II skills]] | |||