Squelch: Difference between revisions

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{{Spell Infobox
|title = Squelch
|image =
|japanese = キアリー
|romaji = Kiarii
|old = Antidote
|type = Restorative
}}
'''Squelch''', originally known as '''Antidote''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. When used, it removes [[poison]] and [[envenomed]] status from a party member.
'''Squelch''', originally known as '''Antidote''', is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. When used, it removes [[poison]] and [[envenomed]] status from a party member.


==Appearances==
==Appearances==
===[[Dragon Quest II]]===
===[[Dragon Quest III]]===
===[[Dragon Quest IV]]===
Squelch is learned by [[Meena]] at level 5 and [[Kiryl]] at level 8.
===[[Dragon Quest V]]===
===[[Dragon Quest VI]]===
===[[Dragon Quest VII]]===


===[[Dragon Quest VIII]]===
===[[Dragon Quest VIII]]===
Squelch is learned by [[Hero (Dragon Quest VIII)|the Hero]] at level 4. By investing 3 points into the Charisma skill, [[Angelo]] can also learn this spell.


===[[Dragon Quest IX]]===
===[[Dragon Quest IX]]===
Squelch is learned by [[priest]]s at level 3, [[thief|thieves]] and [[ranger]]s at level 4, and [[sage]]s at level 5. It costs 2 MP to cast.
Squelch is learned by [[priest]]s at level 3, [[thief|thieves]] and [[ranger]]s at level 4, and [[sage]]s at level 5. It costs 2 MP to cast.


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{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]{{Wikia}}
{{Wikia}}
[[Category:Spells]]
[[Category:Dragon Quest II spells]]
[[Category:Dragon Quest III spells]]
[[Category:Dragon Quest IV spells]]
[[Category:Dragon Quest V spells]]
[[Category:Dragon Quest VI spells]]
[[Category:Dragon Quest VII spells]]
[[Category:Dragon Quest VIII spells]]
[[Category:Dragon Quest IX spells]]