Status effect: Difference between revisions

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Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.
A number of these effects can be wiped out by [[Disruptive Wave]].


==List of recurring status effects==
==List of recurring status effects==
===Negative Status Ailments===
===Negative Status Ailments===
 
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Confused''' - Attacks its fellow party members or, in their absence, itself
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church.
*'''Dazzled''' - Much more likely to miss with physical attacks.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Fizzled''' - Cannot cast spells until the end of the battled
*'''Evenomated''' - Takes damage after each round. (becomes poisoned after battle)
*'''Knocked Down''' - Must waste a turn standing up again.
*'''Fizzled''' - Cannot cast spells until the end of the battle.
*'''Frozen with Fear''' - Cannot act whenever it next would.
*'''Poisoned''' - Takes damage while traveling on the field.
*'''Rolling about Laughing''' - Cannot act whenever it next would.
*'''Sapped''' - Defence is decreased.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
*'''Sapped''' - Defence is decreased.
*'''Stunned''' - Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.


===Positive Status Enhancements===
===Positive Status Enhancements===
 
*'''Accelerated''' - Agility is increased.
*'''Buffed''' - Defence is increased.
*'''Buffed''' - Defence is increased.
*'''Insulatled''' - Damage from fire- and ice-based attacks is decreased.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Oomph''' - Attack power doubled.
*'''Veiled''' - Magical attacks have no effect on the target from now on.
*'''Veiled''' - Magical attacks have no effect on the target from now on.


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[[Category:Recurring elements]]{{Wikia}}