Status effect: Difference between revisions

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*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Confused''' - Attacks their fellow party members or themselves. May also do nothing at all.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Cursed''' - The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
*'''Dazzled''' - Much more likely to miss with physical attacks.
*'''Dazzled''' - Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Dead''' - Cannot act in any way until revived by a spell or the church.
*'''Envenomated''' - Takes damage after each round. (becomes poisoned after battle)
*'''Envenomated''' - Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
*'''Fizzled''' - Cannot cast spells until the end of the battle.
*'''Fizzled''' - Cannot cast spells until the spell wears off or end of the battle.
*'''Poisoned''' - Takes damage while traveling on the field.
*'''Poisoned''' - Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
*'''Sapped''' - Defence is decreased.
*'''Sapped''' - Defence is decreased.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
*'''Sleep''' - Cannot act until woken by an attack or until a random number of turns have passed.
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*'''Bounce''' - Reflects magic spells.
*'''Bounce''' - Reflects magic spells.
*'''Buffed''' - Defence is increased.
*'''Buffed''' - Defence is increased.
*'''Dragon''' - Morphed into a giant dragon.
*'''[[Puff|Dragon]]''' - Morphed into a giant dragon.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Kaclang''' - Turned into solid steel.
*'''Kaclang''' - Turned into invincible steel.
*'''Oomph''' - Attack power doubled.
*'''Oomph''' - Attack power doubled.
*'''Reverse Cycle''' - Reflects breath attacks.
*'''Reverse Cycle''' - Reflects breath attacks.
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[[Category:Recurring elements]]{{Wikia}}
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