Status effect: Difference between revisions
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| '''Poisoned''' | | '''Poisoned''' | ||
| | | Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''. | ||
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| [[File:.png|66px|center]]<!--4:1 from 19x18--> | | [[File:.png|66px|center]]<!--4:1 from 19x18--> | ||
| '''Sapped''' | | '''Sapped''' | ||
| | | Defence is decreased. | ||
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| '''Sleep''' | | '''Sleep''' | ||
| | | Cannot act until woken by an attack or until a random number of turns have passed. | ||
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| [[File:.png|103px|center]]<!--4:1 from 19x18--> | | [[File:.png|103px|center]]<!--4:1 from 19x18--> | ||
| '''Stunned''' | | '''Stunned''' | ||
| | | Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. | ||
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===Positive Status Enhancements=== | ===Positive Status Enhancements=== | ||