Status effect: Difference between revisions

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| '''Buffed'''
| '''Buffed'''
| n/a
| Defence is increased.
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| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| '''Drsgon'''
| '''Drsgon'''
| n/a
| Morphed into a giant dragon.
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| [[File:.png|93px|center]]<!--4:1 from 19x18-->
| [[File:.png|93px|center]]<!--4:1 from 19x18-->
| '''Insulated'''
| '''Insulated'''
| [[Cragravation]]
| Damage from fire- and ice-based attacks is decreased.
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*'''Buffed''' - Defence is increased.
*'''[[Puff|Dragon]]''' -  
*'''[[Puff|Dragon]]''' - Morphed into a giant dragon.
*'''Insulated''' -  
*'''Insulated''' - Damage from fire- and ice-based attacks is decreased.
*'''Kaclang''' - Turned into invincible steel.
*'''Kaclang''' - Turned into invincible steel.
*'''Oomph''' - Attack power doubled.
*'''Oomph''' - Attack power doubled.

Revision as of 15:25, 5 November 2016

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

Image Name Effect
File:.png
Confused Attacks their fellow party members or themselves. May also do nothing at all. S
File:.png
Cursed The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks. S
File:.png
Dazzled Much more likely to miss with physical attacks, dropping accuracy to 3/8ths. M
File:.png
Dead Cannot act in any way until revived by a spell or the church. S
File:.png
Envenomated Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX. S
File:.png
Fizzled Cannot cast spells until the spell wears off or end of the battle.
File:.png
Poisoned Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII. S
File:.png
Sapped Defence is decreased.
File:.png
Sleep Cannot act until woken by an attack or until a random number of turns have passed. S
File:.png
Stunned Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc. M

Positive Status Enhancements

Image Name Effect
File:.png
Accelerated Agility is increased. S
File:.png
Bounce Reflects magic spells. S
File:.png
Buffed Defence is increased. M
File:.png
Drsgon Morphed into a giant dragon. S
File:.png
Insulated Damage from fire- and ice-based attacks is decreased. S
File:.png
Kaclang n/a
File:.png
Oomph Necropolis S
File:.png
Reverse Cycle
File:.png
Veiled S
  • Dragon -
  • Insulated -
  • Kaclang - Turned into invincible steel.
  • Oomph - Attack power doubled.
  • Reverse Cycle - Reflects breath attacks.
  • Veiled - Magical attacks have no effect on the target from now on.