Status effect: Difference between revisions

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| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Confused'''
| '''Confused'''
| Attacks their fellow party members or themselves. May also do nothing at all.
| Attacks their fellow party members or themselves. May also do nothing at all.
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| '''Cursed'''
| '''Cursed'''
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
| The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
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| [[File:.png|130px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Dazzled'''
| '''Dazzled'''
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
| Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
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| '''Dead'''
| '''Dead'''
| Cannot act in any way until revived by a spell or the church.
| Cannot act in any way until revived by a spell or the church.
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| [[File:.png|93px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Envenomated'''
| '''Envenomated'''
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
| Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in [[Dragon Quest V|V]], 1/8th in [[Dragon Quest VI|VI]] to [[Dragon Quest IX|IX]].
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| [[File:.png|76px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Fizzled'''  
| '''Fizzled'''  
| Cannot cast spells until the spell wears off or end of the battle.
| Cannot cast spells until the spell wears off or end of the battle.
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| [[File:.png|86px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Poisoned'''
| '''Poisoned'''
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
| Takes 1 point of damage while traveling on the field. Every four steps in ''I''~''IV'', eight steps in ''V''~''VI'', and every step since ''VII''.
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| '''Sapped'''
| '''Sapped'''
| Defence is decreased.
| Defence is decreased.
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| '''Sleep'''
| '''Sleep'''
| Cannot act until woken by an attack or until a random number of turns have passed.
| Cannot act until woken by an attack or until a random number of turns have passed.
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| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Stunned'''
| '''Stunned'''
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
| Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.
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| '''Accelerated'''
| '''Accelerated'''
| Agility is increased.
| Agility is increased.
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| '''Bounce'''
| '''Bounce'''
| Reflects magic spells.
| Reflects magic spells.
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| '''Buffed'''
| '''Buffed'''
| Defence is increased.
| Defence is increased.
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| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Dragon'''
| '''Dragon'''
| Morphed into a giant dragon.
| Morphed into a giant dragon.
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| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Insulated'''
| '''Insulated'''
| Damage from fire- and ice-based attacks is decreased.
| Damage from fire- and ice-based attacks is decreased.
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| '''Kaclang'''  
| '''Kaclang'''  
| Turned into invincible steel.
| Turned into invincible steel.
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| '''Oomph'''
| '''Oomph'''
| Attack power doubled.
| Attack power doubled.
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| '''Reverse Cycle'''
| '''Reverse Cycle'''
| Reflects breath attacks.
| Reflects breath attacks.
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| [[File:.png|66px|center]]<!--4:1 from 19x18-->
| [[File:.png|center]]<!--4:1 from 19x18-->
| '''Veiled '''
| '''Veiled '''
| Magical attacks have no effect on the target from now on.
| Magical attacks have no effect on the target from now on.

Revision as of 15:29, 5 November 2016

Status effects are a recurring element of the Dragon Quest series.

Status ailments damage, immobilize or otherwise debilitate a combatant. Almost every status ailment can be lifted with the help of a spell specific to that ailment. Many status ailments disappear immediately after a battle, while others can only be removed with a spell or a visit to the church.

Some spells exist expressly to inflict status effects, and some weapons have a small chance of inflicting a status ailment after a successful hit. Occasionally, a special move may have a chance of causing a status effect. Some equipment bestows positive or negative status effects.

A number of these effects can be wiped out by Disruptive Wave.

List of recurring status effects

Negative Status Ailments

Image Name Effect
File:.png
Confused Attacks their fellow party members or themselves. May also do nothing at all.
File:.png
Cursed The character's statistics are set to 0 as a result of wearing cursed equipment. They can only remove the equipment by visiting a church. In some installments, it is caused by certain attacks.
File:.png
Dazzled Much more likely to miss with physical attacks, dropping accuracy to 3/8ths.
File:.png
Dead Cannot act in any way until revived by a spell or the church.
File:.png
Envenomated Takes damage after each round (becomes poisoned after battle). Reduces HP by 1/6th of maximum per turn in V, 1/8th in VI to IX.
File:.png
Fizzled Cannot cast spells until the spell wears off or end of the battle.
File:.png
Poisoned Takes 1 point of damage while traveling on the field. Every four steps in I~IV, eight steps in V~VI, and every step since VII.
File:.png
Sapped Defence is decreased.
File:.png
Sleep Cannot act until woken by an attack or until a random number of turns have passed.
File:.png
Stunned Must waste a turn frozen in fear, rolling around laughing, knocked down, grinning after a Puff-Puff, etc.

Positive Status Enhancements

Image Name Effect
File:.png
Accelerated Agility is increased.
File:.png
Bounce Reflects magic spells.
File:.png
Buffed Defence is increased.
File:.png
Dragon Morphed into a giant dragon.
File:.png
Insulated Damage from fire- and ice-based attacks is decreased.
File:.png
Kaclang Turned into invincible steel.
File:.png
Oomph Attack power doubled.
File:.png
Reverse Cycle Reflects breath attacks.
File:.png
Veiled Magical attacks have no effect on the target from now on.