Alefgard: Difference between revisions

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==Synopsis==
==Synopsis==
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
[[Image:Alefgard_Guards.png|230px|right|thumb|Typical Alefgard guards]]
Alefgard is the original "overworld" in the {{DQSeries}}.  It is akin to [[Torland]] in {{Dragon Quest II}}.  However, in later {{Main Series}} games, the concept of giving a name to the overall world map was dropped.
Alefgard is the original "overworld" in the {{DQSeries}}.  It is akin to [[Torland]] in {{Dragon Quest II}}.  However, in later {{Main Series}} games, the concept of giving a name to the overall world map was dropped with Alefgard, Torland, and [[Erdrea]] in ''[[Dragon Quest XI]]'' being the only exceptions.


Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).
Although Alefgard is a set of continents divided by water, generally the divisions are quite small, requiring only bridges to connect the various land masses. The exception to this is the southeastern continent, which can be reached only via the [[Quagmire Cave]]. Rather than identifying areas by geographical location, it is easiest to identify regions by the names of towns/villages in the vicinity (i.e. the [[Kol]] region).