Swagman: Difference between revisions

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{{Monster Infobox
{{Monster Infobox
|title=Swagman
|title=Swagman
|image=[[File:DQVII_Bandit.png|center|200px]]
|image=[[File:DQVII_Bandit.png|275px]]
|caption=Art by [[Akira Toriyama]]
|caption=Art by [[Akira Toriyama]]
|kanji=さんぞく
|kanji=さんぞく
|old=Bandit
|old=Bandit
|romanji=San zo ku
|romanji={{tt|Sanzoku|Bandit/brigand}}
|firstappear={{Dragon Quest VII}}
|firstappear={{Dragon Quest VII}}
}}
}}


The '''Swagman''' is a boss in the {{DQSeries}} that was introduced in {{DQ7}}.
The '''Swagman''' is a boss in the {{DQSeries}} that was introduced in ''[[Dragon Quest VII]]''. He fights alongside his fellow bandits in the {{Alltrades Abbey 7}} region where Pilgrim's Perdition once stood.  
 
It is one of four {{MFamilies}}s that the player encounters in the {{Alltrades Abbey 7}} region in the present.


==Characteristics==
==Characteristics==
{{Section-Stub}}
In battle, the Swagman has the appearance of a [[Bag snatcher]], a sneaky humanoid with jaundiced yellow skin, pointed ears, and a large pair of lips. He wears a ragged red-orange robe over grey clothes, a blue pair of boots, and a blue horned mask that covers his entire face. Over his left shoulder, the Swagman carries a sack of stolen goods, where he also stashes coagulant which he can hurl in order to cause confusion among opponents. In the Nintendo 3DS version, his robe is now mossy green and he wears a brown mask.


==Appearances==
==Appearances==
Line 21: Line 19:
|name=Swagman
|name=Swagman
|kanji=さんぞく
|kanji=さんぞく
|romanji=San zo ku
|romanji=Sanzoku
|sprite=[[File:Swagman DQVII PSX.png]]
|sprite=[[File:Swagman DQVII PSX.png]]
|hp=180
|hp=180
|mp=
|mp=0
|exp=772 ({{PS1}})
|exp=187
|gold=30 ({{PS1}})
|gold=8
|attack=
|attack=75
|defense=
|defense=40
|agility=
|agility=96
|tameRate=
|tameRate=N/a
|bestiaryNumber=
|bestiaryNumber=Unnumbered boss
|spells=
|spells=None
|skills=[[Stone's Throw]]<br>Throw [[Coagulant]]
|skills=[[Stone's Throw]]<br>Throw [[Coagulant]]
|locations={{Alltrades Abbey 7}} region (Present)
|locations=[[Ruins Near Alltrades Abbey]] (present)
|items=
|items=None
|evasion=
|evasion={{fraction|0|64}}
|frizz-resist=
|frizz-resist=0%
|sizz-resist=
|sizz-resist=25%
|bang-resist=
|bang-resist=0%
|crack-resist=
|crack-resist=25%
|woosh-resist=
|woosh-resist=25%
|zap-resist=
|zap-resist=0%
|whack-resist=
|whack-resist=15%
|poof-resist=
|poof-resist=100%
|dazzle-resist=
|dazzle-resist=15%
|snooze-resist=
|snooze-resist=0%
|drain-resist=
|drain-resist=100%
|fizzle-resist=
|fizzle-resist=100%
|fuddle-resist=
|fuddle-resist=0%
|sap-resist=
|sap-resist=0%
|poison-resist=
|poison-resist=0%
|stun-resist=
|stun-resist=50%
|ban-dance-resist=
|ban-dance-resist=100%
|fire-breath-resist=
|fire-breath-resist=0%
|cool-breath-resist=
|cool-breath-resist=0%
|strike-resist=
|strike-resist=15%
|burning-breath-resist=
|burning-breath-resist=50%
|army-resist=
|army-resist=0%
}}
}}
{{Section-Stub}}
 
====Strategy====
====Strategy====
The Swagman should be attacked first because of the Swagman's [[Coagulant]] ability. This causes one {{Party 7}} member to be confused. It can also attack everyone with [[Stone's Throw]].
The Swagman should be taken out first because of his ability to throw [[Coagulant]], which can confuse one {{Party 7}} member. He can also attack everyone with its [[Stone's Throw]]. He can also be taken out of action easily by putting him to sleep with [[Maribel]]'s [[Snooze]] or using a [[Snooze stick]] on him. If the player managed to get their hands on a [[Lucida shard]] at the [[Precipice Pass]], one can give him a taste of his own medicine and send him into confusion, as well, since he has no resistance against it.


==Related {{MFamilies}}s==
==Gallery==
<center><gallery>
DQVII Bandits.png|Boss encounter in the 3DS version
</gallery></center>
 
==Related enemies==
*[[Brigand]]
*[[Putric Stinkenheimer]]
*[[Rogue]]
===Similar species===
*[[Bagley]]
*[[Bagley]]
*[[Bag snatcher]]
*[[Bag snatcher]]
*[[Swag bagger]]
*[[Swag bagger]]
{{Section-Stub}}


==See Also==
{{clear}}
*[[Brigand]]
*[[Putric Stinkenheimer]]
*[[Rogue]]
{{Stub}}


{{DQVII}}
{{DQVII}}
Line 80: Line 82:
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII enemies]]
[[Category:Dragon Quest VII bosses]]
[[Category:Dragon Quest VII bosses]]
{{Wikia}}

Revision as of 19:23, 4 May 2023

The Swagman is a boss in the Dragon Quest series that was introduced in Dragon Quest VII. He fights alongside his fellow bandits in the Alltrades Abbey region where Pilgrim's Perdition once stood.

Characteristics

In battle, the Swagman has the appearance of a Bag snatcher, a sneaky humanoid with jaundiced yellow skin, pointed ears, and a large pair of lips. He wears a ragged red-orange robe over grey clothes, a blue pair of boots, and a blue horned mask that covers his entire face. Over his left shoulder, the Swagman carries a sack of stolen goods, where he also stashes coagulant which he can hurl in order to cause confusion among opponents. In the Nintendo 3DS version, his robe is now mossy green and he wears a brown mask.

Appearances

Dragon Quest VII: Fragments of the Forgotten Past

Swagman (さんぞく Sanzoku)
Dragon Quest VII: Fragments of the Forgotten Past
Sprite
Bestiary No.
Unnumbered boss
Recruit Rate
N/a
Gold
8
HP
180
MP
0
Attack
75
Defence
40
Agility
96
Evasion
064
Spell(s)
None
Skill(s)
Stone's Throw
Throw Coagulant
Location(s)
Ruins Near Alltrades Abbey (present)
Item(s) Dropped
None
Frizz resistance *
0%
Sizz resistance *
25%
Fire Breath resistance *
0%
Bang resistance *
0%
Crack resistance *
25%
Ice Breath resistance *
0%
Woosh resistance *
25%
Strike/Rock resistance *
15%
Zap resistance *
0%
Drain Magic resistance *
100%
Whack resistance *
15%
Poof resistance *
100%
Ban Dance resistance
100%
Dazzle resistance *
15%
Fizzle resistance *
100%
Fuddle resistance *
0%
Paralysis resistance *
50%
Poison resistance *
0%
Snooze resistance *
0%
Stun resistance *
50%
Sap resistance *
0%
Army resistance *
0%
3DS version changes
None

Strategy

The Swagman should be taken out first because of his ability to throw Coagulant, which can confuse one party member. He can also attack everyone with its Stone's Throw. He can also be taken out of action easily by putting him to sleep with Maribel's Snooze or using a Snooze stick on him. If the player managed to get their hands on a Lucida shard at the Precipice Pass, one can give him a taste of his own medicine and send him into confusion, as well, since he has no resistance against it.

Gallery

Related enemies

Similar species

Template:DQVII