Tension: Difference between revisions
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Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle. | Tension is lost if a character is put to sleep, paralyzed, cursed, disabled by something like [[War Cry]], dispelled by [[Disruptive Wave]], or defeated in battle. | ||
==See also== | |||
*[[Pep]], the mechanic which replaces Tension in ''[[Dragon Quest XI]].'' | |||
{{Series_mechanics}} | {{Series_mechanics}} | ||
[[Category:Recurring elements]] | [[Category:Recurring elements]] | ||