Theddon: Difference between revisions
No edit summary |
No edit summary |
||
| Line 17: | Line 17: | ||
Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | Theddon is first mentioned by the keeper of the [[Portoga Lighthouse]], which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly. The nun at the [[Wayfarer's Shrine]] warns of the state of Theddon, but does not go into detail. | ||
The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[ | The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The [[inn]]keeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the [[Rimland|southernmost continent]]. In order to speak to the man, the [[Ultimate Key]] is required. | ||
====Remake changes==== | ====Remake changes==== | ||