Thief: Difference between revisions

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===Usefulness===
The Thief's best skill is Smell which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a [[Warrior]] and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the stealing rate is quite low. To this end, the character must have a high luck value to steal successfully.
Regarding evolution, the Thief can combine a mastered [[Shepherd]] class to become a [[Tamer]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Park]]. The Thief can also combine a mastered [[Mariner]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.


==Notable Thieves==
==Notable Thieves==

Revision as of 13:03, 31 July 2010

File:Dq3-thief.jpg

If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity. --Description in Dragon Quest VII

The Thief is a class in the Dragon Quest series.

Thieves have high speed and agility but average attack power and defense power. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as Eagle Eye allow the player to locate villages and nearby towns.

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 140
Strength -10 Percent
Agility +20 Percent
Guard -30 Percent
Intelligence -10 Percent
Appearance -20 Percent
Max HP -10 Percent
Max MP -40 Percent

Abilities

Level Title Learns Battles Needed Target Info MP
1 Beginner Nothing 0
2 Novice Sandstorm 8 One Group Causes fog to one group of enemies 0
3 Cut Purse Knockdown 17 One Enemy Removes a single enemy from battle. (Works like Expel) 0
4 Pilferer Crag Throw 30 One Group Throws rocks at one group of enemies, causing ~15HP damage. 0
5 Brigand Chargeup 48 Self Takes one turn. Next turn, physical attack will do double damage 0
6 Rouge Location 70 Field Tells player where the party is and what floor they are on 2
7 Scoundrel Tiptoe 110 Field Allows party to avoid weaker monsters 0
8 Big Boss Smell 140 Field Tells the player how many treasure chests are in an area. (Only works in dungeons and caves) 0

Hybrid Abilities

Hybrid Learns Target Info MP
Dancer Rob Dance One Enemy Steals MP from one enemy 0
Fighter K.O. Punch One Enemy Has the chance of killing a single enemy 0
Jester Giggle Self Does nothing 0
Mage Rob Magic One Enemy Steals ~25MP from one enemy 0
Warrior Thief Hit One Enemy Attacks the enemy and has a chance of stealing its item 0

Usefulness

The Thief's best skill is Smell which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the stealing rate is quite low. To this end, the character must have a high luck value to steal successfully.

Regarding evolution, the Thief can combine a mastered Shepherd class to become a Tamer. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Mariner class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.

Notable Thieves