Thief: Difference between revisions
| Line 25: | Line 25: | ||
|- | |- | ||
|Battles to Master | |Battles to Master | ||
| | |140 | ||
|- | |- | ||
|Strength | |Strength | ||
| Line 47: | Line 47: | ||
|Max MP | |Max MP | ||
| -40% | | -40% | ||
|- | |||
|Trait | |||
| Auto-Steal | |||
|} | |} | ||
| Line 62: | Line 65: | ||
|Runner | |Runner | ||
|Sandstorm | |Sandstorm | ||
| | |1 | ||
|One group | |One group | ||
|Dazzles enemies | |Dazzles enemies | ||
| Line 70: | Line 73: | ||
|Vagrant | |Vagrant | ||
|[[Eye for Distance|Hawkeye]] | |[[Eye for Distance|Hawkeye]] | ||
| | |8 | ||
|Self | |Self | ||
|Locates distance to nearest town | |Locates distance to nearest town | ||
| Line 78: | Line 81: | ||
|Pickpocket | |Pickpocket | ||
|Rockthrow | |Rockthrow | ||
| | |17 | ||
|One group | |One group | ||
|Throws rocks at enemies | |Throws rocks at enemies | ||
| Line 86: | Line 89: | ||
|Robber | |Robber | ||
|Shove | |Shove | ||
| | |30 | ||
|??? | |??? | ||
|Ejects weakest enemy | |Ejects weakest enemy | ||
| Line 94: | Line 97: | ||
|Burglar | |Burglar | ||
|Mapreader | |Mapreader | ||
| | |48 | ||
|Self | |Self | ||
|Checks dungeon name | |Checks dungeon name | ||
| Line 101: | Line 104: | ||
|6 | |6 | ||
|Spy | |Spy | ||
| | |[[Padfoot]] | ||
| | |66 | ||
|Self | |Self | ||
| | |Avoids encounters | ||
| | | | ||
|- | |- | ||
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|Assassin | |Assassin | ||
|[[Nose for Treasure|Goldsniff]] | |[[Nose for Treasure|Goldsniff]] | ||
| | |110 | ||
|Self | |Self | ||
|Checks remaining treasure in area | |Checks remaining treasure in area | ||
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|Crime Boss | |Crime Boss | ||
|Locate | |Locate | ||
| | |140 | ||
|Self | |Self | ||
|Highlights treasure | |Highlights treasure | ||
Revision as of 20:11, 15 January 2011
If you become a thief, you'll be able to steal your enemy's belongings. You will also be able to tell how much treasure is in the vicinity. --Description in Dragon Quest VII
The Thief is a class in the Dragon Quest series.
Thieves have high speed and agility but average attack power and defense power. They have the ability to steal items at the end of a fight. In addition, they are decent combatants that can use whips and chains to attack multiple enemies at once. In the outside world abilities such as Eagle Eye allow the player to locate villages and nearby towns.
Dragon Quest III
| Dragon Quest III (GBC) | |
|---|---|
| Spell | Level Learned |
| EagleEye | 8 |
| Location | 10 |
| Smell | 13 |
| Tiptoe | 17 |
| MapMagic | 20 |
Dragon Quest VI
Thief is one of the prerequisites for the Ranger vocation (along with Monster Master and Merchant).
Stat Changes
| Statistics | Change |
| Battles to Master | 140 |
| Strength | -10% |
| Agility | +20% |
| Defence | -30% |
| Wisdom | -10% |
| Style | -20% |
| Max HP | -10% |
| Max MP | -40% |
| Trait | Auto-Steal |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Runner | Sandstorm | 1 | One group | Dazzles enemies | |
| 2 | Vagrant | Hawkeye | 8 | Self | Locates distance to nearest town | |
| 3 | Pickpocket | Rockthrow | 17 | One group | Throws rocks at enemies | |
| 4 | Robber | Shove | 30 | ??? | Ejects weakest enemy | |
| 5 | Burglar | Mapreader | 48 | Self | Checks dungeon name | |
| 6 | Spy | Padfoot | 66 | Self | Avoids encounters | |
| 7 | Assassin | Goldsniff | 110 | Self | Checks remaining treasure in area | |
| 8 | Crime Boss | Locate | 140 | Self | Highlights treasure |
Dragon Quest VII
Stat Changes
| Statistics | Change |
| Battles to Master | 140 |
| Strength | -10 Percent |
| Agility | +20 Percent |
| Guard | -30 Percent |
| Intelligence | -10 Percent |
| Appearance | -20 Percent |
| Max HP | -10 Percent |
| Max MP | -40 Percent |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Beginner | Nothing | 0 | |||
| 2 | Novice | Sandstorm | 8 | One Group | Causes fog to one group of enemies | 0 |
| 3 | Cut Purse | Knockdown | 17 | One Enemy | Removes a single enemy from battle. (Works like Expel) | 0 |
| 4 | Pilferer | Crag Throw | 30 | One Group | Throws rocks at one group of enemies, causing ~15HP damage. | 0 |
| 5 | Brigand | Chargeup | 48 | Self | Takes one turn. Next turn, physical attack will do double damage | 0 |
| 6 | Rouge | Location | 70 | Field | Tells player where the party is and what floor they are on | 2 |
| 7 | Scoundrel | Tiptoe | 110 | Field | Allows party to avoid weaker monsters | 0 |
| 8 | Big Boss | Smell | 140 | Field | Tells the player how many treasure chests are in an area. (Only works in dungeons and caves) | 0 |
Hybrid Abilities
| Hybrid | Learns | Target | Info | MP |
| Dancer | Rob Dance | One Enemy | Steals MP from one enemy | 0 |
| Fighter | K.O. Punch | One Enemy | Has the chance of killing a single enemy | 0 |
| Jester | Giggle | Self | Does nothing | 0 |
| Mage | Rob Magic | One Enemy | Steals ~25MP from one enemy | 0 |
| Warrior | Thief Hit | One Enemy | Attacks the enemy and has a chance of stealing its item | 0 |
Usefulness
The Thief's best skill is Smell which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a Warrior and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the stealing rate is quite low. To this end, the character must have a high luck value to steal successfully.
Regarding evolution, the Thief can combine a mastered Shepherd class to become a Tamer. They will learn all sorts of breath skills and have a chance at taming monsters for the Monster Park. The Thief can also combine a mastered Mariner class to become a Pirate. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective.
Dragon Quest IX
The Thief vocation is available at the start of the game and has the unique skillset "Acquisitivess". Thieves can also use skill points to learn Sword, Knife, Claw, and Fisticuffs skills. Their Coup-de-Grace is "Itemized Kill," which guarantees treasure dropped after the battle.
Acquisitiveness
| Required points | Name | Effects |
|---|---|---|
| 4 | Natural Deftness +20 | Permanently adds 20 to deftness |
| 10 | Half-Inch | Attempts to steal an item from one enemy |
| 16 | Natural Agility +20 | Permanently adds 20 to agility |
| 22 | Pitfall | Sets a trap for monsters on the field |
| 32 | Natural Max HP +20 | Permanently adds 20 to Max HP |
| 42 | Nose For Treasure | Detect treasure in the room (red chests only) |
| 55 | Natural Deftness +40 | Permanently adds 40 to deftness |
| 68 | Eye for Trouble | Adds extra monster information to Battle Records |
| 82 | Natural Agility +40 | Permanently adds 40 to agility |
| 100 | Treasure Eye Land | Reveal treasure (red chests only) and grotto stairs in dungeon map |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Squelch | 4 | 2 | Cures a single ally of the effects of poison. |
| Heal | 9 | 2 | Restores at least 30 HP to a single ally. |
| Evac | 12 | 3 | Exit instantly from dungeons, caves, and towers. |
| Accelerate | 16 | 2 | Raises the agility of a single party member. |
Notable Thieves
- Selectable class in remake version of Dragon Quest III, as well as Dragon Quest IX.
- Flower
- In the remake versions, Torneko Taloon has a few skills from the thief class.
- Yangus
- Patty