Thief: Difference between revisions
Added steal rates for the ds and mobile versions, courtesy of Behindthesword on gamefaqs |
These steal rates will be the end of me, they must be the most hotly debated parts of dq by far. |
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{{CharacterSpellList|footer}} | {{CharacterSpellList|footer}} | ||
Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: '''{(LVL x item drop rate)/8}'''. | Thieves may steal from the last enemy vanquished in an encounter, with the success probability being calculated thus: '''{(LVL x item drop rate)/8}'''. Unlike later games in the series ''III's'' thieves do not have their success rate limited to 1/8th and can effectively reach 100% for most items with a party of pilferers. | ||
==''[[Dragon Quest VI]]''== | ==''[[Dragon Quest VI]]''== | ||
The thief is one of the prerequisites for the [[Ranger]] vocation (along with [[Monster Master]] and [[Merchant]]). The calculation for post-battle stealing is '''Drop rate x (Rank+1) x 0.25''', doubling the base rate at Rank 8. This means a party of thieves will have an 8 times higher chance to nab an item. Note that the chance to steal any item has a hard limit of 12.5% ({{fraction|1|8}}) regardless of vocation rank. | |||
===Stat Changes=== | ===Stat Changes=== | ||
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| Auto-Steal | | Auto-Steal | ||
|} | |} | ||
===Abilities=== | ===Abilities=== | ||
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==''[[Dragon Quest VII]]''== | ==''[[Dragon Quest VII]]''== | ||
[[File:DQVII Thief male.png|right|border|200px]][[File:DQVII Thief female.png|right|border|200px]] | [[File:DQVII Thief male.png|right|border|200px]][[File:DQVII Thief female.png|right|border|200px]] | ||
The thief is one of the basic vocations available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. It is one of the prerequisites for both the [[Pirate]] (along with [[Sailor]]) and the [[Monster Masher]] vocation (along with [[Shepherd]]). | The thief is one of the basic vocations available at [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. It is one of the prerequisites for both the [[Pirate]] (along with [[Sailor]]) and the [[Monster Masher]] vocation (along with [[Shepherd]]). The '''MOD / (Drop Rrate * 4)''' equation for both version of ''VII'' is slightly different from the previous [[Heartbeat]] title, but functions similarly and also has the enforced limit of a 1/8th success rate when the party consists of thieves. | ||
{| class="wikitable" | |||
|- | |||
! Rank !! Modifier | |||
|- | |||
| 1 || 4 | |||
|- | |||
| 2 || 16 | |||
|- | |||
| 3 || 16 | |||
|- | |||
| 4 || 16 | |||
|- | |||
| 5 || 25 | |||
|- | |||
| 6 || 25 | |||
|- | |||
| 7 || 25 | |||
|- | |||
| 8 || 32 | |||
|} | |||
===Stat Changes=== | ===Stat Changes=== | ||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
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|- | |- | ||
|Strength | |Strength | ||
| -10 | | -10% | ||
|- | |- | ||
|Agility | |Agility | ||
| +20 | | +20% | ||
|- | |- | ||
| | |Resilience | ||
| -30 | | -30% | ||
|- | |- | ||
| | |Wisdom | ||
| -10 | | -10% | ||
|- | |- | ||
| | |Style | ||
| -20 | | -20% | ||
|- | |- | ||
|Max HP | |Max HP | ||
| -10 | | -10% | ||
|- | |- | ||
|Max MP | |Max MP | ||
| -40 | | -40% | ||
|} | |} | ||
| Line 397: | Line 397: | ||
The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a [[Warrior]] and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably. | The Thief's best skill is Nose for Treasure which allows treasure hunters to know how much treasure is left on a particular floor. As for hybrid skills, Thief Hit, the hybrid skill of a [[Warrior]] and a Thief, is probably one of the useful hybrid skills to learn as it has the chance of taking one item from a monster regardless of whether or not it is defeated. However, the default stealing rate is quite low. To this end, the character must have a high rank in the vocation to steal reliably. | ||
Regarding | Regarding vocation progression, the Thief can combine a mastered [[Shepherd]] class to become a [[Monster Masher]]. They will learn all sorts of breath skills and have a chance at taming monsters for the [[Monster Park]]. The Thief can also combine a mastered [[Shepherd]] class to become a [[Pirate]]. The Pirate learns sea based attacks which is useful as most monsters, save the aquatic ones, don't have resistance to these skills. Plus they are cost effective. | ||
==''[[Dragon Quest IX]]''== | ==''[[Dragon Quest IX]]''== | ||