Troubadour: Difference between revisions
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|- | |- | ||
|Strength | |Strength | ||
| -25 | | -25% | ||
|- | |- | ||
|Agility | |Agility | ||
| -15 | | -15% | ||
|- | |- | ||
|Resilience | |Resilience | ||
| -15 | | -15% | ||
|- | |- | ||
|Wisdom | |Wisdom | ||
| +20 | | +20% | ||
|- | |- | ||
|Style | |Style | ||
| +10 | | +10% | ||
|- | |- | ||
|Max HP | |Max HP | ||
| -20 | | -20% | ||
|- | |- | ||
|Max MP | |Max MP | ||
| Line 244: | Line 244: | ||
==Usefulness== | ==Usefulness== | ||
The troubadour is quite frail and should be put in the | The troubadour is quite frail and should be put in fourth position from the left. Its only use is to make the [[Luminary]] and then a [[Druid]]. It takes some time to become a Druid and so has to be started as soon the player clears [[Alltrades Abbey (Dragon Quest VII)|Alltrades Abbey]]. However, the rewards are great. In the 3DS version, troubadours are able to learn Soothing Song naturally, which is a decent way to restore HP for free in battle. | ||
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing. | ||