Wave of Panic: Difference between revisions
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'''Wave of Panic''' is a recurring skill in the {{DQSeries}}, first introduced in | '''Wave of Panic''' is a recurring skill in the {{DQSeries}}, first introduced in {{DQM}} and made infamous in {{Dragon Quest IX}}. | ||
It is a blast of maddening darkness that debilitates even the most dauntless characters. | |||
==Appearances== | ==Appearances== | ||
==={{DQ9}}=== | |||
=== | Wave of Panic is a group targeting skill exclusive to the [[Geothaum]], [[Equinox]], and [[Barbarus]]. It lowers a character's {{Defence}} and agility by 50% for 7~10 turns. | ||
Wave of Panic is a group targeting skill exclusive to the [[Geothaum]], [[Equinox]], and [[Barbarus]]. It lowers a character's | |||
===''[[Dragon Quest Monsters|Dragon Quest Monsters 1 &]][[Dragon Quest Monsters 2|2]]''=== | ===''[[Dragon Quest Monsters|Dragon Quest Monsters 1 &]][[Dragon Quest Monsters 2|2]]''=== | ||
Known as '''UltraDown''' in this game, it will inflict [[Sap]], [[Decelerate|Slow]], and [[Dazzle|Surround]] on one foe. If multiple enemies are present, the target is selected randomly. In the first game, UltraDown takes 7 MP to use, and requires the user to be level 21 with 110 max MP and an | Known as '''UltraDown''' in this game, it will inflict [[Sap]], [[Decelerate|Slow]], and [[Dazzle|Surround]] on one foe. If multiple enemies are present, the target is selected randomly. In the first game, UltraDown takes 7 {{MP}} to use, and requires the user to be level 21 with 110 max {{MP}} and an {{INT}} stat of 150 to learn. In the second game, the {{INT}} requirement has increased to 270. [[Gripevine|Rosevine]], [[Titanis]], and [[Mortamor|DeathMore]] (Transformed) naturally learn the skill. | ||
* UltraDown can also be learned by any | *UltraDown can also be learned by any {{MFamilies}} that knows the [[Kasap|Defense]], [[Deceleratle|SlowAll]], and [[Surround]] spells. If a {{MFamilies}} has learned both UltraDown and [[Surge]], they can combine into [[Disruptive Wave|DeMagic]]. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
Wave of Panic costs 7 MP to use and will reduce the physical | Wave of Panic costs 7 {{MP}} to use and will reduce the physical {{Attack}} damage, {{Defence}}, {{Agility}}, and {{Wisdom}} of a single enemy, weakening them for several turns. The effectiveness is based on the target's [[Whack]] resistance. The skill can be learned from: | ||
* [[Cursader]] (17 points) | *[[Cursader]] (17 points) | ||
* [[Dr. Snapped (skill) | Dr. Snapped]] (40 points) | *[[Dr. Snapped (skill)|Dr. Snapped]] (40 points) | ||
* [[Dragonlord (skill) | Dragonlord]] (60 points) | *[[Dragonlord (skill)|Dragonlord]] (60 points) | ||
* [[Estark (skill) | Estark]] (70 points) | *[[Estark (skill)|Estark]] (70 points) | ||
* [[Niflheim]] (76 points) | *[[Niflheim]] (76 points) | ||
* [[Nightmare (skill) | Nightmare]] (50 points) | *[[Nightmare (skill)|Nightmare]] (50 points) | ||
* [[Reaper (skill) | Reaper]] (84 points) | *[[Reaper (skill)|Reaper]] (84 points) | ||
==={{DQMJ2}}=== | ==={{DQMJ2}}=== | ||
Wave of Panic now reduces the target's Attack instead of attack damage in this game, with the effect lasting between 2 to 7 turns. It can be learned from all the skills it could be previously, though [[Estark (skill) | | Wave of Panic now reduces the target's {{Attack}} instead of attack damage in this game, with the effect lasting between 2 to 7 turns. It can be learned from all the skills it could be previously, though [[Estark (skill)| ♧Estark]] now requires 80 points. It can now be learned from [[Thornella (skill)|Thornella]] for 100 points or from [[Vile Void]] for 23 points. | ||
==={{DQTact}}=== | ==={{DQTact}}=== | ||
Known as '''Dark Wave''' in this game, it is known naturally by [[Dr. Snapped]] at level 1 and costs 24 MP to use. It has a range of up to three squares away from him and can occasionally lower the ATK, DEF, WIS, and AGL of a single enemy for three turns. Dr. Snapped can also learn the perk '''Sporadic Dark Wave Stance''' with 50 awakening points, which allows him to occasionally counterattack with Dark Wave if he is attacked by an enemy within a 1 to 3-space range. | Known as '''Dark Wave''' in this game, it is known naturally by [[Dr. Snapped]] at level 1 and costs 24 {{MP}} to use. It has a range of up to three squares away from him and can occasionally lower the {{ATK}}, {{DEF}}, {{WIS}}, and {{AGL}} of a single enemy for three turns. [[Dr. Snapped]] can also learn the perk '''Sporadic Dark Wave Stance''' with 50 awakening points, which allows him to occasionally counterattack with Dark Wave if he is attacked by an enemy within a 1 to 3-space range. | ||
{{DQTactSkill | {{DQTactSkill | ||
|name=Dark Wave | |name=Dark Wave | ||
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|range=[[Image:DQTact_Range1.png|48px]]<br>1-3 | |range=[[Image:DQTact_Range1.png|48px]]<br>1-3 | ||
|status=[[Image:DQTact ATKDown.png]][[Image:DQTact DEFDown.png]][[Image:DQTact WISDown.png]][[Image:DQTact AGLDown.png]]<br>ATK/DEF/WIS/AGL Down | |status=[[Image:DQTact ATKDown.png]][[Image:DQTact DEFDown.png]][[Image:DQTact WISDown.png]][[Image:DQTact AGLDown.png]]<br>ATK/DEF/WIS/AGL Down | ||
|description=Occasionally lowers 1 enemy's ATK, DEF, WIS, and AGL for 3 turns | |description=Occasionally lowers 1 enemy's {{ATK}}, {{DEF}}, {{WIS}}, and {{AGL}} for 3 turns | ||
|monsters=Dr. Snapped | |monsters=[[Dr. Snapped]] | ||
}} | }} | ||
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{{DQSkills}} | {{DQSkills}} | ||
[[Category:Dragon Quest IX skills]] | [[Category:Dragon Quest IX skills]] | ||
[[Category:Dragon Quest X skills]] | [[Category:Dragon Quest X skills]] | ||