Whack: Difference between revisions
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'''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. | '''Whack''' (previously '''Beat''') is a recurring spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It instantly reduces the target's HP to 0, causing instant death. Whack and its [[Thwack|advanced]] [[Kathwack|forms]] are in most games only learned by the pious and sagacious, implying that the spell is not common knowledge even among sorcerers. | ||
==Appearances== | ==Appearances== | ||
===''[[Dragon Quest III]]''=== | ===''[[Dragon Quest III]]''=== | ||
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===''[[Dragon Quest VII]]''=== | ===''[[Dragon Quest VII]]''=== | ||
Whack is a very hard spell to come by in ''VII'', with only vocations to teach it being the [[Goodybag (Class)|Goodybag]] and [[Mimic (Class)|Mimic]]. | |||
===''[[Dragon Quest VIII]]''=== | ===''[[Dragon Quest VIII]]''=== | ||
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==Trivia== | ==Trivia== | ||
*In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell. | *In an interview with ''Nintendo Power'' magazine, series creator [[Yuji Horii]] noted that the AI in ''[[Dragon Quest IV]]'' was built such that in its original version, [[Kiryl]]'s algorithms would always conclude Whack (called Beat in this version) was the character's best offensive option against foes with high HP and the character would end up casting it turn after turn, simply because it "could not get over the power of the spell". The problem was halfway corrected in the balance-adjusted [[Sony PlayStation|PS1]] remake, except that Kiryl almost ''never'' casts Whack. | ||
==Gallery== | ==Gallery== | ||