Wild Side: Difference between revisions
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'''Wild Side''' is a recurring technique that greatly boosts the user's abilities in battle. Depending on the title, it is a [[Coup de Grâce]], a [[Pep|group technique]], or a regular skill. Regardless of the finer details, the performer is super-charged with power and emblazoned with a beastly symbol that consistently appears in each game. | '''Wild Side''' is a recurring technique that greatly boosts the user's abilities in battle. Depending on the title, it is a [[Coup de Grâce]], a [[Pep|group technique]], or a regular skill. Regardless of the finer details, the performer is super-charged with power and emblazoned with a beastly symbol that consistently appears in each game. | ||
==Appearances== | ==Appearances== | ||
==={{DQ3}}=== | |||
In the 2024 remake, Wild Side can be learned by the [[Monster Wrangler]] upon recruiting 50 monsters. It allows the user to attack twice in a row for several turns. | |||
==={{DQ10}}=== | ==={{DQ10}}=== | ||
Wild Side is the Coup de Grace of the [[Monster Master]], increasing attack and defense by 2 stages and dropping the interval time between actions to nothing for 45 seconds, allowing the use of deft combos that would be impossible otherwise. | Wild Side is the Coup de Grace of the [[Monster Master]], increasing attack and defense by 2 stages and dropping the interval time between actions to nothing for 45 seconds, allowing the use of deft combos that would be impossible otherwise. | ||