Zam: Difference between revisions

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'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It appears to be a dark counterpart to the [[Zap]] family of spells, being a blast of stygian lightning instead of holy bolts. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]''.
'''Zam''' is a spell in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since ''[[Dragon Quest III]]''. It made its first appearance in ''[[Dragon Quest Monsters: Joker]]'', and is related to the stronger spells [[Zammle]], [[Kazam]], & [[Kazammle]].


==Appearances==
==Appearances==
===''[[Dragon Quest IX]]''===
==={{DQ9}}===
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.
Zam is available only to [[Sage]]s at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.


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==={{DQ11}}===
==={{DQ11}}===
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81.
[[Rab]] joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.


===''[[Dragon Quest Monsters: Joker]]''===
===''[[Dragon Quest Monsters: Joker]]''===
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==={{DQMJ2}}===
==={{DQMJ2}}===
Zam can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].
Zam can no longer be learned from [[Diabolist]], [[Muspell]], or [[Reaper (skill) | Reaper]]. It can now be learned with 6 points in [[Sizz & Zam]].
==={{DQMJ3}}===
{{Stub}}
==={{DQM3D}}===
{{Stub}}


===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
===''[[Dragon Quest Heroes: The World Tree's Woe and the Blight Below]]''===
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
Zam is a spell that can be learned by [[Psaro (Character)|Psaro]] for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.
==={{DQH2}}===
{{Stub}}


==={{DQTact}}===
==={{DQTact}}===
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{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ9-DS-Zam.gif]]|game={{DQ9}}|platform=DS}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:DQ11-PS4-Zam.gif]]|game={{DQ11}}|platform=PS4}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 2.gif]]|game=''[[Dragon Quest Monsters: Joker 2]]''|platform=NDS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm joker 3.gif]]|game=''[[Dragon Quest Monsters: Joker 3]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam dqm 3ds.gif]]|game=''[[Dragon Quest Monsters: Terry's Wonderland 3D]]''|platform=3DS}}
{{ScreenshotGallery/Item|image=[[File:Zam heroes.gif]]|game=''[[Dragon Quest Heroes]]''|platform=PS4}}
{{ScreenshotGallery/End}}
{{ScreenshotGallery/End}}
</center>
</center>
==Related spells==
*[[Zammle]]
*[[Kazam]]
*[[Kazammle]]


{{clear}}
{{clear}}
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[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest XI spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker spells]]
[[Category:Dragon Quest Monsters: Joker 2 spells]]
[[Category:Dragon Quest Monsters: Joker 3 spells]]
[[Category:Dragon Quest Monsters: Terry's Wonderland 3D spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes spells]]
[[Category:Dragon Quest Heroes II spells]]
[[Category:Dragon Quest Tact spells]]
[[Category:Dragon Quest Tact spells]]


[[fr:Élec]]
[[fr:Élec]]

Revision as of 17:26, 30 November 2021

Zam is a spell in the Dragon Quest series. It damages a single target with dark energy, and is the first spell to introduce a new element category to the series since Dragon Quest III. It made its first appearance in Dragon Quest Monsters: Joker, and is related to the stronger spells Zammle, Kazam, & Kazammle.

Appearances

Dragon Quest IX: Sentinels of the Starry Skies

Zam is available only to Sages at level 2. It costs 4 MP to cast, its base damage is 16~32, and the cap is 131~147.

Dragon Quest X

Sages start off knowing Zam, and can cast it for 4 MP. Base damage range is 9~15, with calculations for higher levels being Magical Might x 0.155 + 2 for a maximum range of 77~83. Maximum range for the spell is 15 meters.

Dragon Quest XI: Echoes of an Elusive Age

Rab joins the party already knowing Zam. It costs 6 MP to cast and deals 51~59 base damage before reaching a cap of 73~81 at 145 magical might.

Dragon Quest Monsters: Joker

Zam makes its first appearance in the series. It costs 4 MP to cast and can be learned from:

Dragon Quest Monsters: Joker 2

Zam can no longer be learned from Diabolist, Muspell, or Reaper. It can now be learned with 6 points in Sizz & Zam.

Dragon Quest Monsters: Joker 3

Dragon Quest Monsters: Terry's Wonderland 3D

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zam is a spell that can be learned by Psaro for 4 skill points. It sends out three orbs of darkness that spread out in front of him for 6 MP. Psaro can upgrade the spell and also cast Kazam and Kazammle by charging up Zam.

Dragon Quest Heroes II

Dragon Quest Tact

Zam is known naturally by Bone baron, Fightgeist, Ghost, Grim keeper, Purrestidigitator, and Teeny sanguini at level 1 and can be learned by Lump mage and Winky at level 16. It costs 4 MP to cast, has a range of three squares away from the caster in any direction, and inflicts minor Zam-type spell damage to a single enemy.

Zam (ドルマ Doruma)
Ability information
Zam
Role * Type * Element MP cost
Attack Spell 4
Range Additional effects

3
None
Description
Deals minor Zam-type spell damage to 1 enemy
Naturally learnt by
Bone baron, Fightgeist, Lump mage, Ghost, Grim keeper, Purrestidigitator, Teeny sanguini, Winky

Enemy versions

Zam will deal 10~25 damage when cast by an enemy.

Other Languages

Language Translation Meaning
EspañolMinirrayoMini lightning/beam
FrançaisÉlecShort for electricity
DeutschGritz

Battle Visuals