Zap: Difference between revisions

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Usually available only for the [[Hero]] (or [[Hero (Class)|hero class]]), '''Zap''' is a thunder spell that strikes one monster. Starting with ''Dragon Quest V'', it targets all enemies.
Available only for the [[Hero]] (or [[Hero (Class)|heroic vocation]]), '''Zap''' is a legendary lightning spell that scant few foes can stand their ground against.


==Appearances==
==Appearances==
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===''[[Dragon Quest IV]]''===
===''[[Dragon Quest IV]]''===
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner, before the village was destroyed by [[Psaro the Manslayer]]. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.
Zap is learned by [[Hero (Dragon Quest IV)|The Hero]] at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 mp to cast.


===''[[Dragon Quest V]]''===
===''[[Dragon Quest V]]''===
Zap behaves slightly differently in the series from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 mp to cast, and deals between 70 and 90 damage.  
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===''[[Dragon Quest VIII]]''===
===''[[Dragon Quest VIII]]''===
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will blast all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.
Zap is learned by investing 48 points into [[Hero (Dragon Quest VIII)|the Hero's]] Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's [[wisdom]] surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150.


===''[[Dragon Quest Monsters: Joker|Dragon Quest Monsters: Joker 1]], [[Dragon Quest Monsters: Joker 2|Joker 2]], & [[Dragon Quest Monsters: Joker 3|Joker 3]]''===
Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 109~120 at 299. It is learned through the following skillsets: ''Frizz & Zap, Bang & Zap, Woosh & Zap, Crack & Zap, White Knight, Slimer, Wulfspade, Sizz & Zap''.
==Gallery==
==Gallery==
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