Zap: Difference between revisions
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==={{DQ3}}=== | ==={{DQ3}}=== | ||
Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]]. | Zap is learned by {{Hero 3}} at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 {{MP}} to cast. [[Ortega]] also uses the spell in his fight with [[King Hydra]]. | ||
==={{DQ3HD}}=== | |||
Zap is learned by the Hero at level 14 if his or her wisdom exceeds 65 points. Zap costs 6 MP and deals up to 52~65 damage to one foe. | |||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | Zap is learned by the {{Hero 4}} at level 25, though his tutor in [[Hidden Valley]] planned to teach him the spell sooner. The spell functions identically to its [[Aliahan]] counterpart, though it costs only 4 {{MP}} to cast. | ||
Zap can be used by [[togre]]s | Zap can be used by [[togre]]s for 70~90 damage. | ||
==={{DQ5}}=== | ==={{DQ5}}=== | ||
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Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago. | Zap is learned when a character reaches rank 4 of the {{Hero V}} vocation, rank 8 of the [[Delusionist (vocation)|Delusionist]], and rank 5 of the [[Slaughtomaton (vocation)|Slaughtomaton]] {{MFamilies}} vocations. As expected, it behaves as it did two games ago. | ||
It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]]. | It can be cast by the enemies [[nut knight]], [[ginormoose]], and [[togre]] for 70~90 damage. | ||
==={{DQ8}}=== | ==={{DQ8}}=== | ||
Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150. | Zap is learned by investing 48 points into {{Eight}}'s Courage skill. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once {{Eight}}'s {{Wisdom}} surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's {{Wisdom}} reaches 150. | ||
It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]]. | It is also used by the enemies [[Empyrea]], [[Statue of Hero]], and [[Head of state]] for 70~90 damage. | ||
==={{DQ11}}=== | ==={{DQ11}}=== | ||
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==={{DQM}} & {{DQM2}}=== | ==={{DQM}} & {{DQM2}}=== | ||
The first appearance of the Dein spell, first localized by [[ | The first appearance of the Dein spell, first localized by [[Eidos]] as Bolt. It deals 30~50 lightning damage for 3 {{MP}}. Learning the spell mandates that a {{MFamilies}} be at level 6 with 20 max {{MP}} and 35 {{Intelligence}}. Bolt can be learned naturally by [[Balzack|Balzak]], [[Nokturnus|Darkdrium]], [[Metal king slime|metalking]], [[Nimzo|Mirudraas]], and [[Wight king (Dragon Quest V)|whiteking]]. Bolt will naturally evolve into Zap and later Thordain as the {{MFamilies}} levels up. | ||
*In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador| | *In {{Monsters 2}}, Bolt can also be learned by [[Conkuistador|foohero]], [[poseidon]], [[Dangler fish|angleron]], and [[Neo Dragonlord|LordDraco]]. It now requires 63 {{Intelligence}} to learn and costs 5 {{MP}} to cast. | ||
==={{DQMJ}}=== | ==={{DQMJ}}=== | ||
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==={{SSB5}}=== | ==={{SSB5}}=== | ||
Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]]. | Zap appears as the {{Hero Smash}}'s side special move in ''[[Super Smash Bros. Ultimate]]''. It is a quick, short-ranged electrical attack that costs 8 {{MP}} to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into [[Zapple]] and then [[Kazap]]. | ||
==Other Languages== | ==Other Languages== | ||
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[[Category:Lightning spells]] | [[Category:Lightning spells]] | ||
[[Category:Dragon Quest III spells]] | [[Category:Dragon Quest III spells]] | ||
[[Category:Dragon Quest III HD-2D Remake spells]] | |||
[[Category:Dragon Quest IV spells]] | [[Category:Dragon Quest IV spells]] | ||
[[Category:Dragon Quest V spells]] | [[Category:Dragon Quest V spells]] | ||