Zoma: Difference between revisions
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|sprite=[[File:Zoma DQIII NES.gif]] | |sprite=[[File:Zoma DQIII NES.gif]] | ||
|lvl=63 | |lvl=63 | ||
|hp=1,023<br>4,700( | |hp=1,023<br>4,700({{SFC}}) | ||
|mp=255 | |mp=255 | ||
|exp=0 | |exp=0 | ||
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|agility=255 | |agility=255 | ||
|spells=[[Kacrackle]]<br>[[Bounce]] | |spells=[[Kacrackle]]<br>[[Bounce]] | ||
|skills=Acts twice per turn<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 {{HP}} per turn. | |skills=Acts twice per turn.<br>[[C-c-cold Breath]]<br>[[Disruptive Wave]]<br>Recovers 90~110 {{HP}} per turn. | ||
|item=None | |item=None | ||
|locations=[[Zoma's Citadel]] | |locations=[[Zoma's Citadel]] | ||
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}} | }} | ||
====Strategy==== | ====Strategy==== | ||
Remove his [[Shroud of Shadows]] immediately with the [[Sphere of Light]]; without it, Zoma is immune to nigh upon everything you can throw at him. His [[C-c-cold Breath|breath]] and [[Kacrackle|ice magic]] is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 {{HP}} per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among {{III}}'s players to slay the fiendish overlord '''without''' the [[ | Remove his [[Shroud of Shadows]] immediately with the [[Sphere of Light]]; without it, Zoma is immune to nigh upon everything you can throw at him. His [[C-c-cold Breath|breath]] and [[Kacrackle|ice magic]] is more powerful, and his physical ability is also quite powerful . On top of this, he will regenerate 90~110 {{HP}} per round, minimizing any damage players can inflict between healing sessions. This form is so powerful that it has become a challenge among {{III}}'s players to slay the fiendish overlord '''without''' the [[Sphere of Light]]. | ||
Once the shield is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed. [[Woosh]] spells also have a 30% chance to connect. The {{Hero 3}}/[[Warrior]] should be [[Oomph]]ed at all times. If the {{Hero 3}} isn’t physically attacking, he should be casting [[Kazap]] for extra damage. This is slightly risky though, for if the battle goes south, [[Omniheal]] may be necessary, and the {{Hero 3}} needs to have enough {{MP}} to cast it. The [[Warrior]] should also have a [[Staff of resurrection]] as a Hail Mary. The [[Sage]]/[[Priest]] should continually cast [[Multiheal]], and, as extra insurance, have a [[Sage's staff]] as backup for when they run out of {{MP}}. The [[Mage]]/[[Sage]] (although a [[Sage]] is recommended), should use the [[Sage's stone]] when the [[Priest]]’s [[Multiheal]] isn’t enough to fully heal the {{Party 3}}, and otherwise spam [[Kafrizzle]]. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. '''NOTE: The preceding strategy''' | Once the shield is removed, Zoma's defensive capabilities will plummet considerably: [[Sap]], [[Zap]], and all forms of fire will hit 100% of the time, and his regeneration will be nixed. [[Woosh]] spells also have a 30% chance to connect. The {{Hero 3}}/[[Warrior]] should be [[Oomph]]ed at all times. If the {{Hero 3}} isn’t physically attacking, he should be casting [[Kazap]] for extra damage. This is slightly risky though, for if the battle goes south, [[Omniheal]] may be necessary, and the {{Hero 3}} needs to have enough {{MP}} to cast it. The [[Warrior]] should also have a [[Staff of resurrection]] as a Hail Mary. The [[Sage]]/[[Priest]] should continually cast [[Multiheal]], and, as extra insurance, have a [[Sage's staff]] as backup for when they run out of {{MP}}. The [[Mage]]/[[Sage]] (although a [[Sage]] is recommended), should use the [[Sage's stone]] when the [[Priest]]’s [[Multiheal]] isn’t enough to fully heal the {{Party 3}}, and otherwise spam [[Kafrizzle]]. Keep this strategy up, and taking a few turns to heal every now and then, and one should be able to best the hellish demon. '''NOTE: The preceding strategy''' | ||
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|bestiaryNumber= | |bestiaryNumber= | ||
|description="A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. | |description="A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light. | ||
His unparalleled evil made him very popular with | His unparalleled evil made him very popular with {{MFamilies}}s, but he left the lands above to escape his screaming fans." | ||
|locations = {{Grotto}} | |locations = {{Grotto}} | ||
|fire=100 | |fire=100 | ||
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}} | }} | ||
Zoma appears as a | Zoma appears as a {{Legacy Boss}}, obtained after completing [[List of quests in Dragon Quest IX#Quest #161 - #169|Quest #167]] (or received at special events). He is [[enraged]] anytime a character is revived. | ||
{| border="0" cellpadding="5" cellspacing="0" width="100%" | {| border="0" cellpadding="5" cellspacing="0" width="100%" | ||
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!style="background:#4682B4; color: white;"|New abilities | !style="background:#4682B4; color: white;"|New abilities | ||
|- | |- | ||
|''Initial''||[[Disruptive Wave]], [[Kacrack]], critical attack, attacks twice per round. | |''Initial''||[[Disruptive Wave]], [[Kacrack]], [[Critical Hit|critical attack]], attacks twice per round. | ||
|- | |- | ||
|8||[[C-c-cold Breath]] | |8||[[C-c-cold Breath]] | ||
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|traits=[[Rando-Disrupt]] (lv. 1)<br>[[Ultra Crafty Cracker]] (lv. 20)<br>[[Wizardly Waft]] (lv. 40) | |traits=[[Rando-Disrupt]] (lv. 1)<br>[[Ultra Crafty Cracker]] (lv. 20)<br>[[Wizardly Waft]] (lv. 40) | ||
|ltraits=[[Tactical Commander]] (lv. 1)<br>[[Late Bloomer]] (lv. 1)<br>[[Crackmeister]] (lv. 60) | |ltraits=[[Tactical Commander]] (lv. 1)<br>[[Late Bloomer]] (lv. 1)<br>[[Crackmeister]] (lv. 60) | ||
|habitat=This | |habitat=This {{MFamilies}} has no natural habitat | ||
|items=N/A | |items=N/A | ||
|synthesis=[[File:King hydra DQM3 portrait.png|64px|link=King hydra]] X [[File:Bones of baramos DQM3 portrait.png|64px|link=Bones of Baramos]] X [[File:Malroth DQM3 portrait.png|64px|link=Malroth]] X [[File:Calasmos DQM3 portrait.png|64px|link=Calasmos]] | |synthesis=[[File:King hydra DQM3 portrait.png|64px|link=King hydra]] X [[File:Bones of baramos DQM3 portrait.png|64px|link=Bones of Baramos]] X [[File:Malroth DQM3 portrait.png|64px|link=Malroth]] X [[File:Calasmos DQM3 portrait.png|64px|link=Calasmos]] | ||
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==={{DQRivals}}=== | ==={{DQRivals}}=== | ||
Zoma was introduced in the first card pack as a legendary rare card and he appears on the artwork of several cards, as well. As a reference to his original appearance in {{Dragon Quest III}}, Zoma has his Dark Robes when he is summoned on the field and a [[Sphere of Light]] is placed on top of the opponent's deck. This made him immune to all attacks and card effects until the enemy leader used the Sphere, which would cost 4 {{MP}} to use. Zoma appeared on another card in the 7th card pack, "Strange Tale of Light and Darkness" under the name "Great Demon Lord Zoma". He appeared as a boss in the Solo Battle Adventure in the Zoma's Castle level and on another card in the 2nd card pack after the game's name changed to | Zoma was introduced in the first card pack as a legendary rare card and he appears on the artwork of several cards, as well. As a reference to his original appearance in {{Dragon Quest III}}, Zoma has his Dark Robes when he is summoned on the field and a [[Sphere of Light]] is placed on top of the opponent's deck. This made him immune to all attacks and card effects until the enemy leader used the Sphere, which would cost 4 {{MP}} to use. Zoma appeared on another card in the 7th card pack, "Strange Tale of Light and Darkness" under the name "Great Demon Lord Zoma". He appeared as a boss in the Solo Battle Adventure in the Zoma's Castle level and on another card in the 2nd card pack after the game's name changed to {{Rivals Ace}} as "King of Destruction Zoma". | ||
==={{DQWalk}}=== | ==={{DQWalk}}=== | ||
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==Trivia== | ==Trivia== | ||
*In the original version of {{III}}, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the Super Famicom}} remake. | *In the original version of {{III}}, Zoma's primary color palette is not shown until after his shield of ice is removed due to a glitch. This error was corrected in the {{Super Famicom}} remake. | ||
==See also== | ==See also== | ||