Aquapothecary: Difference between revisions
Skill Tree from Joker |
Added Joker 2 |
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'''Aquapothecary''' is a skill in {{DQMJ}}. | '''Aquapothecary''' is a skill introduced in {{DQMJ}}. | ||
==={{DQMJ}}=== | |||
Aquapothecary is learned by the [[Khalamari kid]], [[Merman]], and [[See urchin]]. It grants the following abilities: | |||
{| cellpadding="0" cellspacing="0" class="listTable sortable" | {| cellpadding="0" cellspacing="0" class="listTable sortable" | ||
! Ability !! Skill Points | ! Ability !! Skill Points | ||
| Line 23: | Line 25: | ||
|Water Guard||100 | |Water Guard||100 | ||
|} | |} | ||
==={{DQMJ2}}=== | |||
[[Waterspout]] replaces [[Crack]] as the 10 point ability, [[Geyser]] replaces [[Crackle]] for 45 points, and [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]] replaces Water Guard as the final ability. The other abilities remain unchanged. | |||