Paladin: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 50: Line 50:
|2
|2
|Iron Arm
|Iron Arm
|Vacuum Blade
|[[Vacuum Blade]]
|25
|25
|???
|???
Line 98: Line 98:
|8
|8
|Holy Arm
|Holy Arm
|Grand Cross
|[[Grand Cross]]
|260
|260
|???
|???
Line 151: Line 151:
|1
|1
|Page
|Page
|Scapegoat
|[[Scapegoat]]
|1
|1
|Self
|Self
Line 159: Line 159:
|2
|2
|Squire
|Squire
|Vacuum
|[[Vacuum]]
|20
|20
|All Enemies
|All Enemies
Line 167: Line 167:
|3
|3
|Knight
|Knight
|Berserker
|[[Berserker]]
|40
|40
|One Enemy
|One Enemy
Line 207: Line 207:
|8
|8
|Martyr
|Martyr
|Multicut
|[[Multicut]]
|240
|240
|One Group
|One Group
Line 228: Line 228:
!style="background:#4682B4; color: white;"|Effects
!style="background:#4682B4; color: white;"|Effects
|-
|-
|4||Pincusion||Defends and adds recoil damage to attacker
|4||[[Pincusion]]||Defends and adds recoil damage to attacker
|-
|-
|10||Natural Resilience +10||Permanently adds 10 to resilience
|10||Natural Resilience +10||Permanently adds 10 to resilience
|-
|-
|16||H-Pathy||Transfers HP to party member
|16||[[H-Pathy]]||Transfers HP to party member
|-
|-
|22||Natural Magical Mending +30||Permanently adds 30 to magical mending
|22||Natural Magical Mending +30||Permanently adds 30 to magical mending
|-
|-
|32||M-Pathy||Transfers MP to party member
|32||[[M-Pathy]]||Transfers MP to party member
|-
|-
|42||Natural Resilience +30||Permanently adds 30 to resilience
|42||Natural Resilience +30||Permanently adds 30 to resilience
|-
|-
|55||Selflessness||Shields any party member in critical condition
|55||[[Selflessness]]||Shields any party member in critical condition
|-
|-
|68||Natural Resilience +60||Permanently adds 60 to resilience
|68||Natural Resilience +60||Permanently adds 60 to resilience
|-
|-
|82||Forbearance||Shields all party members
|82||[[Forbearance]]||Shields all party members
|-
|-
|100||Natural Max HP +80||Permanently adds 80 to max HP
|100||Natural Max HP +80||Permanently adds 80 to max HP

Revision as of 19:41, 25 January 2011

File:Paladin.png

The Paladin is a character class in the Dragon Quest Series.

Description

The Paladin has strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Fighter skill sets. In Dragon Quest VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises when the higher rank the paladin is.

Dragon Quest VI

A character needs skills from both the Martial Artist and Priest sets to become a Paladin.

Stat Changes

Statistics Change
Battles to Master 260
Strength +15%
Agility +15%
Wisdom +15%
Trait Chance to instantly kill enemies with melee attacks
Mastery Bonus +20 Max HP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Bronze Arm Defend 1 One Ally Shields another party member
2 Iron Arm Vacuum Blade 25 ??? Attacks multiple enemies
3 Steel Arm Berserk 50 Self Increases offense at cost of defense
4 Silver Arm Kaswoosh 80 One group Whirlwind damages a group of enemies 8
5 Gold Arm Magic Barrier 115 Party Protects against magic 3
6 Crystal Arm Protect 155 Party Shields all party members
7 Kings Arm Kerplunk 200 Party Sacrifices self to restore other party members All
8 Holy Arm Grand Cross 260 ??? Attacks multiple enemies 20

Dragon Quest VII

Stat Changes

Statistics Change
Battles to Master 240
Strength +10 Percent
Agility +15 Percent
Guard Null
Intelligence +15 Percent
Appearance Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP

Abilities

Level Title Learns Battles Needed Target Info MP
1 Page Scapegoat 1 Self User will intercept all attacks directed to one ally for one turn 0
2 Squire Vacuum 20 All Enemies Causes wind damage to all enemies. Its power grows as the user gains levels 0
3 Knight Berserker 40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Infermost 80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader Magic Wall 120 All Allies Reduces magic damage to all allies 3
6 Templar Guardian 150 Self Intercepts all attacks to all allies for one turn 0
7 Holy Knight Farewell 180 Self All allies are healed but the caster is killed All
8 Martyr Multicut 240 One Group Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters 20

Usefulness

The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.

In regards to evolution, the Paladin can combine the mastered Dragoon class to become a Godhand and have access to some of the best skills in the game.

Dragon Quest IX

The Paladin vocation is late in the game after completing Quest 114. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup-de-Grace is "Knight's Watch," which prevents all damage and enrages all enemies.

Virtue

Required points Name Effects
4 Pincusion Defends and adds recoil damage to attacker
10 Natural Resilience +10 Permanently adds 10 to resilience
16 H-Pathy Transfers HP to party member
22 Natural Magical Mending +30 Permanently adds 30 to magical mending
32 M-Pathy Transfers MP to party member
42 Natural Resilience +30 Permanently adds 30 to resilience
55 Selflessness Shields any party member in critical condition
68 Natural Resilience +60 Permanently adds 60 to resilience
82 Forbearance Shields all party members
100 Natural Max HP +80 Permanently adds 80 to max HP

Spells

Name Level MP Description
Buff 2 3 Raises the defence of a single party member.
Heal 7 2 Restores at least 30 HP to a single ally.
Spell Checker 10 3
Midheal 20 4 Restores at least 75 HP to a single ally.
Kabuff 26 6 Raises the defence of all party members.
Magic Barrier 28 6 Protects the whole party from attack spells.
Kamikazee 33 1
Kerplunk 46 All Caster dies, but all other party members return to life or full health.


 This page uses CC BY-SA-licensed content from FANDOM.