Paralyzing Punch: Difference between revisions
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'''Paralyzing Punch''' is an ability in {{DQMJ}}. For 3 MP, the user attacks and leaves the target paralyzed. It can be learned from various skill trees. | '''Paralyzing Punch''' is an ability introduced in {{DQMJ}}. For 3 MP, the user attacks and leaves the target paralyzed. It can be learned from various skill trees. | ||
==={{DQMJ}}=== | |||
Paralyzing Punch can be learned from: | |||
* [[Assassin]] (20 points) | * [[Assassin]] (20 points) | ||
| Line 14: | Line 17: | ||
* [[Hive Mind]] (35 points) | * [[Hive Mind]] (35 points) | ||
* [[Toxifier]] (18 points) | * [[Toxifier]] (18 points) | ||
==={{DQMJ2}}=== | |||
Paralyzing Punch can be learned from all the skills it could be previously. | |||
Revision as of 13:44, 28 November 2020
| Paralyzing Punch | |
|---|---|
| Japanese | マヒこうげき |
| Rōmaji | Paralysis |
| Type | Melee |
Paralyzing Punch is an ability introduced in Dragon Quest Monsters: Joker. For 3 MP, the user attacks and leaves the target paralyzed. It can be learned from various skill trees.
Dragon Quest Monsters: Joker
Paralyzing Punch can be learned from:
- Assassin (20 points)
- Bounty Hunter (60 points)
- Guerrilla (63 points)
- Hive Mind (35 points)
- Toxifier (18 points)
Dragon Quest Monsters: Joker 2
Paralyzing Punch can be learned from all the skills it could be previously.