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When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.
When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.


Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away [[Alltrades Abbey (Dragon Quest VI)|Alltrades Abbey]], [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.
Mortamor is similar to [[Zoma]] in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his [[Erdrick trilogy]] counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away {{Alltrades Abbey 6}}, [[Medal king|Medford's manor]], [[Sorceria]], and [[Cloudsgate Citadel]], Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.


Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by [[Nokturnus]], Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.
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==Other games appearances==
==Other games appearances==
Outside his main role in ''Dragon Quest VI'', Mortamor also makes appearances in these titles.
Outside his main role in {{Dragon Quest VI}}, Mortamor also makes appearances in these titles.


==={{DQ9}}===
==={{DQ9}}===
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|image=[[Image:DQIX Mortamor.png]]
|image=[[Image:DQIX Mortamor.png]]
|name=Mortamor
|name=Mortamor
|game={{DQ9}}
|game={{Dragon Quest IX}}
|console=DS
|console={{DS}}
|romanji=
|romanji=
|hp=6000<br>12052 (99)
|hp=6000<br>12052 (99)
Line 267: Line 267:
|skills=
|skills=
|spells=
|spells=
|locations=[[Grotto]]
|locations={{Grotto}}
|bestiaryNumber=303
|bestiaryNumber=303
|description="Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.  
|description="Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.  
Line 361: Line 361:
|family= [[??? family|???]]
|family= [[??? family|???]]
|in-game-description= An evil lord that lives in reality and fantasy
|in-game-description= An evil lord that lives in reality and fantasy
|abilities=[[TatsuCall]], [[Lightning Storm | HellBlast]], [[Big Banga | BigBang]]
|abilities=[[TatsuCall]], [[Lightning Storm |HellBlast]], [[Big Banga|BigBang]]
|habitat=[[List of teleportals in Dragon Quest Monsters | Old Man's Gate]]
|habitat=[[List of teleportals in Dragon Quest Monsters|Old Man's Gate]]
|breeding=[[Zoma]] x [[Mirudraas]] (Either form)  
|breeding=[[Zoma]] x [[Nimzo|Mirudraas]] (Either form)  
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Strong
|sizz-resist=Strong
Line 407: Line 407:
|family= [[??? family|???]]
|family= [[??? family|???]]
|in-game-description=
|in-game-description=
|abilities=[[FireAir]], [[Ramming]], [[Wave of Panic | UltraDown]]
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|habitat= Only obtainable through breeding
|habitat= Only obtainable through breeding
|breeding=[[DeathMore]] x [[Armorpion]]
|breeding=DeathMore x [[Armoured scorpion|Armorpion]]
|frizz-resist=Strong
|frizz-resist=Strong
|sizz-resist=Strong
|sizz-resist=Strong
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|family= [[??? family|???]]
|family= [[??? family|???]]
|in-game-description=
|in-game-description=
|abilities=[[Focus]], [[Disruptive Wave | DeMagic]], [[Big Banga | BigBang]]
|abilities={{Focus}}, [[Disruptive Wave|DeMagic]], [[Big Banga|BigBang]]
|habitat=Only obtainable through breeding
|habitat=Only obtainable through breeding
|breeding=[[DeathMore]] (Transformed) x [[Mudou]]
|breeding=DeathMore (Transformed) x [[Murdaw|Mudou]]
|frizz-resist=Immune
|frizz-resist=Immune
|sizz-resist=Immune
|sizz-resist=Immune
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|curse-resist=Immune
|curse-resist=Immune
}}
}}
DeathMore is present in all of his forms from ''Dragon Quest VI'', though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of [[List of teleportals in Dragon Quest Monsters | Old Man's Gate]] and is considered by the residents of [[GreatTree]] to be the strongest of the evil lords.
DeathMore is present in all of his forms from {{Dragon Quest VI}}, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of [[List of teleportals in Dragon Quest Monsters | Old Man's Gate]] and is considered by the residents of [[GreatTree]] to be the strongest of the evil lords.


==={{DQM2}}===
==={{DQM2}}===
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|family= [[??? family | ???]]
|family= [[??? family | ???]]
|in-game-description=
|in-game-description=
|abilities=[[BigBang]], [[HellBlast]], [[TatsuCall]]
|abilities=[[Big Banga|BigBang]], [[Lightning Storm|HellBlast]], [[TatsuCall]]
|habitat=
|habitat=
|breeding=[[Mirudraas]] x [[Azurile]]<br>[[Mirudraas]] (Transformed) x [[Zoma]]<br>[[Azurile]], [[Mirudraas]], [[Mirudraas]] (Transformed)
|breeding=[[Nimzo|Mirudraas]] x [[Azurile]]<br>[[Nimzo|Mirudraas]] (Transformed) x [[Zoma]]<br>[[Azurile]], [[Nimzo|Mirudraas]], [[Nimzo|Mirudraas]] (Transformed)
|frizz-resist=Weak
|frizz-resist=Weak
|sizz-resist=Strong
|sizz-resist=Strong
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|family= [[??? family | ???]]
|family= [[??? family | ???]]
|in-game-description=
|in-game-description=
|abilities=[[FireAir]], [[Ramming]], [[Ultradown | UltraDown]]
|abilities=[[Fire Breath|FireAir]], [[Body Slam|Ramming]], [[Wave of Panic|UltraDown]]
|habitat=
|habitat=
|breeding=[[DeathMore]] x [[Armorpion]], [[Titanis]]
|breeding=DeathMore x [[Armoured scorpion|Armorpion]], [[Titanis]]
|frizz-resist=Strong
|frizz-resist=Strong
|sizz-resist=Strong
|sizz-resist=Strong
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|family= [[??? family | ???]]
|family= [[??? family | ???]]
|in-game-description=
|in-game-description=
|abilities=[[BigBang]], [[DeMagic]], [[Focus]]
|abilities=[[Big Banga|BigBang]], [[Disruptive Wave|DeMagic]], {{Focus}}
|habitat=
|habitat=
|breeding=[[DeathMore]] (Transformed) x [[DarkMate]], [[Mudou]], [[Poseidon]]
|breeding=DeathMore (Transformed) x [[DarkMate]], [[Murdaw|Mudou]], [[Poseidon]]
|frizz-resist=Immune
|frizz-resist=Immune
|sizz-resist=Immune
|sizz-resist=Immune
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|name = Mortamor
|name = Mortamor
|image =   
|image =   
|family = [[Demon family | Demon]]
|family = [[Demon family|Demon]]
|rank = X
|rank = X
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|description = ''A monstrous king whose ambitions extend even unto the world of dreams.''
|weapons = Swords, Spears, Hammers, Staves
|weapons = Swords, Spears, Hammers, Staves
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker | Magic Regenerator]]
|traits = [[List of Traits in Dragon Quest Monsters: Joker|Steady Recovery]], [[List of Traits in Dragon Quest Monsters: Joker|Magic Regenerator]]
|resistances = Fire Breathproof, Cold Breathproof, Whackproof
|resistances = Fire Breathproof, Cold Breathproof, Whackproof
|skill = [[Mortamor (skill) | Mortamor]]
|skill = [[Mortamor (skill)|Mortamor]]
|location = -
|location = -
|breeding chart = [[Nimzo]] x [[Estark]]
|breeding chart = [[Nimzo]] x [[Estark]]
}}
}}
{{clear}}
{{clear}}


==={{DQMJ2}}===
==={{DQMJ2}}===
Mortamor is a Rank X monster in ''Dragon Quest Monsters: Joker 2''. One can be synthesized by mixing [[Nimzo]] with [[Estark]].
Mortamor is a Rank X monster. One can be synthesized by mixing [[Nimzo]] with [[Estark]].


==={{DQMJ2P}}===
==={{DQMJ2P}}===
{{Section-Stub}}
{{Section-Stub}}
==Trivia==
==Trivia==
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
*Due to Mortamor being able to use [[Magic Burst]], it is likely that he had [[Gracos]] seal away [[Sorceria]] so he would be the sole individual capable of casting the devastating spell.
 
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the {{DS} remakes.
*Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the [[Nintendo DS|DS]] remakes.
 
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.
*It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.
*It appears that Mortamor has some unknown history with Nokturnus.
*It appears that Mortamor has some unknown history with Nokturnus.


==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Image:Mortamor_2nd_forme.png|2nd form artwork (Super Famicom)
Mortamor_2nd_forme.png|2nd form artwork ({{Super Famicom}})
Image:Mortamor_3rd_forme_art.png|3rd form artwork (Super Famicom)
Mortamor_3rd_forme_art.png|3rd form artwork (Super Famicom)
Image:Mortamor_3rd_forme.png|3rd form artwork (DS)
Mortamor_3rd_forme.png|3rd form artwork ({{DS}})
Image:Mortamor DQM GBC.png|''DQM'': 1st Form (GBC)
Mortamor DQM GBC.png|''DQM'': 1st Form. ({{GBC}})
Image:Mortamor2 DQM GBC.png|''DQM'': 2nd Form (GBC)
Mortamor2 DQM GBC.png|''DQM'': 2nd Form. (GBC)
Image:Mortamor3 DQM GBC.png|''DQM'': 3rd Form (GBC)
Mortamor3 DQM GBC.png|''DQM'': 3rd Form. (GBC)
Image:Mortamor DQM2 GBC.png|''DQM II'': 1st Form (GBC)
Mortamor DQM2 GBC.png|''DQM II'': 1st Form. (GBC)
Image:Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form (GBC)
Mortamor2 DQM2 GBC.png|''DQM II'': 2nd Form. (GBC)
Image:Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form (GBC)
Mortamor3 DQM2 GBC.png|''DQM II'': 3rd Form. (GBC)
Image:Mortamor DQM PSX.gif|''DQM'': 1st Form (PSX)
Mortamor DQM PSX.gif|''DQM'': 1st Form. ({{PSX}})
Image:Mortamor2 DQM PSX.gif|''DQM'': 2nd Form (PSX)
Mortamor2 DQM PSX.gif|''DQM'': 2nd Form. (PSX)
Image:Mortamor3 DQM PSX.gif|''DQM'': 3rd Form (PSX)
Mortamor3 DQM PSX.gif|''DQM'': 3rd Form. (PSX)
Image:Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form
Mortamor3 DQMJ DS.png|''DQMJ'': 3rd Form.
Image:Desutamuua.jpg|Mortamor ([[Dragon Quest Sofubi Monster]] merchandise series)
Desutamuua.jpg|Mortamor. (''[[Dragon Quest Sofubi Monster]]'' merchandise series)
Image:DesutamuuaTransformed.jpg|Mortamor in his second form (Dragon Quest Sofubi Monster)
DesutamuuaTransformed.jpg|Mortamor in his second form. (''Dragon Quest Sofubi Monster'')
Image:Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series
Metalmortamorsofubi.jpg|''Dragon Quest - Metallic Monsters Gallery'' series.
DQ Stars Android Mortamor 1.jpg|Appearance in {{Stars}}.
</gallery></center>
</gallery></center>


{{Bosses}}
{{Bosses}}
{{DQVI}}
{{DQVI}}
{{DQIXBossNav}}
{{DQIXBossNav}}
[[Category:Final bosses]]
[[Category:Final bosses]]
[[Category:Dragon Quest VI characters]]
[[Category:Dragon Quest VI characters]]

Revision as of 22:05, 8 November 2020

Mortamor
Dragon Quest VI: Realms of Revelation
Japanese name デスタムーア
Romaji Desutamuua
Old localisation Deathtamoor
Title Archfiend
Age Unknown

Mortamor is a character and recurring monster in the Dragon Quest series that appears as the main antagonist and final boss of Dragon Quest VI: Realms of Revelation. He is the mysterious Archfiend who sent Murdaw, Jamirus, Gracos, and Dhuran to conquer the Lower World and the Upper World. He lurks in his dreadlair seated at the far reaches of a hellish dimension known as the Dread Realm.

Characteristics

When first confronted, Mortamor appears to be an old demon with gold orbs levitating before each of his hands. Mortamor himself states that this is merely a facade and will, upon first defeat, emerge from the two fused golden orbs as a hulking, winged demon with spiked shoulders. When this form is defeated Mortamor will literally cast aside his body, becoming the disembodied demonic face and pair of hands he is best known as.

Mortamor is similar to Zoma in that he influences the world through proxies, preferring to revel in the suffering of the humans trapped in his living nightmare than do his own dirty work. Mortamor's plans are more precise than his Erdrick trilogy counterpart, however; rather than sending one lieutenant to cause undirected chaos, Mortamor uses four agents to target specific bastions of the mortal realm that would inhibit his conquest. By sealing away Alltrades Abbey, Medford's manor, Sorceria, and Cloudsgate Citadel, Mortamor displays a keen understanding of the capabilities of humans and their potential to overthrow him should he attack directly.

Personality-wise, Mortamor is extremely arrogant, condescending and egotistical, even in comparison to the other Demon Lords of the franchise. He does not view the heroes as threats whatsoever, even after they overcame his numerous assets. Even upon defeat, Mortamor remains in denial of the heroes' powers up to his last breath. When confronted by Nokturnus, Mortamor drops his narcissistic persona and expresses fear of being challenged by a stronger being but recklessly engages him in combat nevertheless.

Abilities

Mortamor (デスタムーア, Desutamuua )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 2000 255 0 0 290 250 150 1⁄64
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 60% 60% 25% 100% 100% 25% 100% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 15% 100%
Additional information
Spells Skills Locations Dropped item
Kaboom
Bounce
Attacks twice per round
Disruptive Wave
Frigid Ice(124~134)
Meditation
Energy Balls(attack/2 +67, attacks twice)
Insane Attack(125% damage)
Searing Flames(168~188)
Venom Mist
Mortamor's Dreadlair None
Notable changes in the remakes None
In his initial form, he appears as demonic old man with golden orbs. Using the orbs, he can roast the party with Searing Flames (168~188) or lacerate them with Frigid Ice (124~134), both of which ignore Insulatle and can only be reduced by armour resistances or defending. His Laughing attack increases his strike's power by 25%, and damage dealt with the energy orbs adds +67 to each strike.

Mortamor (デスタムーア, Desutamuua )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
File:Mortamor2 DQVI SNES.gif ? 3000 255 0 0 410 300 90 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 25% 25% 0% 60% 60% 0% 0% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Buff
Oomph
Kasap
Attacks twice per round
Charge attack(150~180)
Mercurial Thrust
Defending Champion
Roundhouse Kick
Scorch
Mortamor's Dreadlair None
Notable changes in the remakes None
In this form, Mortamor transforms into a large hulking demon. He relies mainly on hard-hitting physical attacks, sometimes augmenting himself with Oomph and Buff. When he charges a character, his spiked shoulders will deal 150~180 damage ignoring defense. He is still immune to status ailments, but his elemental resistances have fallen. After defeating this phase, Mortamor discards this body and emerges in his iconic form.

Mortamor (デスタムーア, Desutamuua )
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 2500 254 0 0 300 340 120 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 60% 60% 60% 60% 60% 60% 100% 25% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kaboom
Kafrizzle
Magic Burst
Disruptive Wave
Ferocious Roar(120~150)
Freezing Blizzard
Lullab-Eye
Pyre o' Fire
Evil Prayer
Mortamor's Dreadlair None
Notable changes in the remakes None

At this point, Mortamor appears as a disembodied head and two claws. The claws are independent targets that act on their own, and can revive other parts as needed. In order to restore peace to the world, all parts of Mortamor must be destroyed.

The head is very resistant to elemental damage, with all but frizz and zap dealing 40%. It can fight defensively with Lullab-Eye to send a character to slumber regardless of snooze resistance, or go on the offensive with defence ignoring skills like Pyre o' Fire and Raging Roar (120~150). Once the head drops to half health, it will hit the party with Magic Burst for 200~220 damage, and follow up with a meditation that restores it's MP. The head is also classified as a Zombie-family monster; exploit this weakness with Undead Undoer and Pearly Gates.

Right claw
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 1700 255 0 0 330 180 70 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
0% 25% 25% 0% 25% 25% 25% 0% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Multiheal
Zing
Disruptive Wave
Talon attack
Talon slam
Powerful thrust
Mortamor's Dreadlair None
Notable changes in the remakes None
Mortamor's right claw appears with his third form. It's much slower than the other two parts, but has the ability to heal the others. The claw is less resistant to elements, taking full damage from everything but fire, wind, and ice. Talon Slam will deal +150 more damage than a normal strike, and Powerful Thrust works the same as Knuckle Sandwich.

Left claw
Dragon Quest VI: Realms of Revelation
Sprites Attributes
SFC Remakes HP MP EXP Gold Attack Defence Agility Evasion
? 2000 255 0 0 270 180 180 0%
Resistances
Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack Paralysis
25% 60% 60% 25% 25% 25% 25% 0% 0% 100% 100%
Army Poison Stun Poof Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
100% 100% 100% 100% 100% 100% 100% 100% 100% 100% 100%
Additional information
Spells Skills Locations Dropped item
Kazing Backdraft
Talon slam
Claw slash(125% damage)
Mortamor's Dreadlair None
Notable changes in the remakes None
Mortamor's left claw appears with his third form. It's much faster than the other two parts, and can revive them with Kazing if it isn't removed first. Claw Slash will deal 25% more damage than normal. This hand is the most resistant to elements, taking full damage only from zap.

Other games appearances

Outside his main role in Dragon Quest VI, Mortamor also makes appearances in these titles.

Dragon Quest IX: Sentinels of the Starry Skies

#303 - Mortamor
HP MP Experience Gold
6000
12052 (99)
255 67600 2490
Attack Defense Speed
670
1346 (99)
520
780 (99)
300
438 (99)
Dropped Item  
Locations Grotto
Family  
Capture Rate  
Bestiary # 303
Game Dragon Quest IX
Console DS
Japanese Name  
Description "Stares enemies into a slumber, then clobbers them with a Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like..."

Additional Attributes
Fire Ice Wind Earth Light Dark
100 50 100 100 100 150
Blast Dazzle Sleep Death Drain MP Confusion
100 0 0 0 100 0
Fizzle Inaction Paralyze Poison Charm Magic Res
0 0 0 0 5 25
Blunt Sap Decelerate
5 25 75

Moratamor appears as a Legacy Boss, obtained after completing Quest #158 (or received at special events). He will become enraged once his health drops to orange range. Mortamor is unique among bosses in that he is accompanied by two enemies that are not found anywhere else, unlike Hootingham-Gore and Shogum, who are accompanied by common monsters. He is also unique among Legacy Bosses in that he is the only one who attacks a single time per turn (but the accompanying claws equate to one or two extra actions, depending on whether one or both are present).

Treasure

Level Range Secondary Drop Orb
1-3 Somnia gloves 20% Yellow Orb 5%
4-8 Somnia gloves 25% Yellow Orb 5%
9-15 Somnia clothes 20% Yellow Orb 6%
16-25 Somnia clothes 25% Yellow Orb 6%
26-40 Somnia shorts 15% Yellow Orb 7%
41-56 Somnia shorts 20% Yellow Orb 7%
57-68 Somnia shorts 25% Yellow Orb 8%
69-80 Somnia hair 15% Yellow Orb 8%
81-90 Somnia hair 20% Yellow Orb 9%
91-99 Somnia hair 25% Yellow Orb 10%

Skills

Level New abilities
Initial Disruptive Wave, Ferocious Roar, Kafrizz, Kaswoosh, Lullab-Eye, Scorch
Left Claw Kazing, Slap on the Chops, Slash with Claws
Right Claw Disruptive Wave, Multiheal, Slap on the Chops, Slash with Claws
8 C-c-cold Breath
16 Kafrizzle, stops using Kafrizz & Kaswoosh
28 Hellfire
41 Kaswooshle, stops using Scorch
57 Magic Burst, Restores all MP

Dragon Quest Monsters

[[File:DQM Icon ???.png|link=??? family|16x16px|class=pixels]] DeathMore
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 60 3/5 5/5 5/5 2/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap* Gigaslash Magic Burst Drain Magic* Whack*
Weak Strong Weak Strong Strong Strong Weak Weak Weak None Weak Strong Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Additional information
Description An evil lord that lives in reality and fantasy
Skills TatsuCall, HellBlast, BigBang
Location Old Man's Gate
Breeding Chart Zoma x Mirudraas (Either form)


[[File:DQM Icon ???.png|link=??? family|16x16px|class=pixels]] DeathMore (Transformed)
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 70 3/5 5/5 5/5 2/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap* Gigaslash Magic Burst Drain Magic* Whack*
Strong Strong Weak Strong Strong Strong Strong Strong Weak Weak Weak Immune Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Immune Immune Immune Immune Immune Immune Immune Strong Strong Immune
Additional information
Description
Skills FireAir, Ramming, UltraDown
Location Only obtainable through breeding
Breeding Chart DeathMore x Armorpion


[[File:DQM Icon ???.png|link=??? family|16x16px|class=pixels]] DeathMore (Final form)
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 80 3/5 5/5 5/5 3/5 5/5 5/5
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Zap* Gigaslash Magic Burst Drain Magic* Whack*
Immune Immune Strong Immune Immune Immune Immune Immune Strong Strong Weak Immune Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Additional information
Description
Skills Focus, DeMagic, BigBang
Location Only obtainable through breeding
Breeding Chart DeathMore (Transformed) x Mudou

DeathMore is present in all of his forms from Dragon Quest VI, though his hands are part of his final form now and not separate monsters. The player will have to obtain nearly all other members of the boss family to breed all of his forms. He is also the boss of Old Man's Gate and is considered by the residents of GreatTree to be the strongest of the evil lords.

Dragon Quest Monsters 2

[[File:DQM2 Icon  ???.png|link= ??? family|16x16px|class=pixels]] DeathMore
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 60 6/10 9/10 8/10 6/10 7/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water* Zap* Gigaslash Magic Burst Drain Magic * Whack*
Weak Strong Weak Strong Strong Strong Weak Weak Strong Weak None Weak Strong Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Additional information
Description
Skills BigBang, HellBlast, TatsuCall
Location
Breeding Chart Mirudraas x Azurile
Mirudraas (Transformed) x Zoma
Azurile, Mirudraas, Mirudraas (Transformed)


[[File:DQM2 Icon  ???.png|link= ??? family|16x16px|class=pixels]] DeathMore (Transformed)
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 70 7/10 9/10 8/10 6/10 7/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water* Zap* Gigaslash Magic Burst Drain Magic * Whack*
Strong Strong Weak Strong Strong Strong Strong Strong Immune Weak Weak Weak Immune Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Strong Immune Immune Immune Immune Immune Immune Immune Strong Strong Immune
Additional information
Description
Skills FireAir, Ramming, UltraDown
Location
Breeding Chart DeathMore x Armorpion, Titanis


[[File:DQM2 Icon  ???.png|link= ??? family|16x16px|class=pixels]] DeathMore (Final Form)
Sprite Attributes
GBC PSX Level cap* HP Growth MP Growth Attack Growth Defence Growth Agility Growth Wisdom Growth
? 80 8/10 9/10 9/10 7/10 7/10 7/10
Resistances
Frizz* Sizz* Fire Breath* Bang* Crack* Cool Breath* Woosh* Rock* Water* Zap* Gigaslash Magic Burst Drain Magic * Whack*
Immune Immune Strong Immune Immune Immune Immune Immune Immune Strong Strong Weak Immune Immune
Kamikazee* Poison* Paralysis* Fuddle* Snooze* Dazzle* Fizzle Ban Dance Gobstopper Stun* Sap* Decelerate* Curse
Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune Immune
Additional information
Description
Skills BigBang, DeMagic, Focus
Location
Breeding Chart DeathMore (Transformed) x DarkMate, Mudou, Poseidon

Dragon Quest Monsters: Joker

Mortamor appears in his final form.

[[File:DQMJ Icon Demon.png|link=Demon family|20x20px|class=pixels]] Mortamor
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
X ? ? ? ? ? ?
Traits Skills Resistances
Steady Recovery, Magic Regenerator Mortamor Fire Breathproof, Cold Breathproof, Whackproof
Additional information
Description A monstrous king whose ambitions extend even unto the world of dreams.
Weapons Swords, Spears, Hammers, Staves
Location -
Breeding chart Nimzo x Estark


Dragon Quest Monsters: Joker 2

Mortamor is a Rank X monster. One can be synthesized by mixing Nimzo with Estark.

Dragon Quest Monsters: Joker 2 Professional


Trivia

  • Due to Mortamor being able to use Magic Burst, it is likely that he had Gracos seal away Sorceria so he would be the sole individual capable of casting the devastating spell.
  • Unlike the other Demon Lords in the Zenithian Trilogy, Mortamor was given no further explanation as to his origins or personality in the {{DS} remakes.
  • It is reasonable to assume that Mortamor's yellow orbs are his source of energy, due to the fact that they are used to transform him.
  • It appears that Mortamor has some unknown history with Nokturnus.

Gallery

Template:Bosses

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