Muster Strength: Difference between revisions

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==={{DQTact}}===
==={{DQTact}}===
Muster Strength is known naturally by [[Grinade]] and [[Shogum]] at level 1 and costs 16 {{MP}} to use. When used, it increases the user's physical potency and effects for 1 turn.
Muster Strength is known naturally by [[Bullion]], [[Grinade]], [[Jackal ripper]], [[Shogum]], and [[Spiked club]] at level 1, costing 16 {{MP}} to use. When used, it increases the user's physical potency and recovery by 50% for 1 turn. [[Heavy hood]] and [[Maulrus]] can learn the awakening perk '''Rare Muster Strength''', which gives them a 20% chance to activate Muster Strength at the start of each action. [[Golem]] can learn the perk '''Sporadic Muster Strength''' through Talent Blossoming, which gives it a 40% chance to activate Muster Strength at the start of each action, while [[Bewarewolf]] can learn '''Instant Muster Strength''', which activates Muster Strength at the start of each battle.
{{DQTactSkill
{{DQTactSkill
|name=Muster Strength
|name=Muster Strength
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|mp=16
|mp=16
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|range=[[Image:DQTact_Range1.png|48px]]<br>Self
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Effect Up
|status=[[Image:DQTact PhysicalEffectUp.png]]<br>Physical Potency/Recovery Up
|description=Grants the user x1.5 physical potency/effects for 1 turn
|description=Grants the user x1.5 physical potency/recovery for 1 turn
|monsters=Grinade, Shogum
|monsters=Bullion, Grinade, Jackal ripper, Shogum, Spiked club
}}
}}


==See also==
==Related skills==
*[[Attack Prep]]
*[[Attack Prep]]
*[[Focus Strength]]
*[[Focus Strength]]