Nature Child: Difference between revisions

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Created page with "'''Nature Child''' is a talent learned by many low-ranking members of the nature family, teaching elementary healing and status ailment-inducing abilities. ==Appearances== ==={{DQM3}}=== {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Talent Points |- |Squelch || 3 |- |Heal || 10 |- |Drain Magic || 20 |- |Snooze || 30 |- |Sleep Attack || 50 |- |Dazzle ||70 |- |Fizzle ||85 |- |Miracle Slash ||100 |- |} Cat..."
 
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'''Nature Child''' is a talent learned by many low-ranking members of the [[nature family]], teaching elementary healing and status ailment-inducing abilities.
{{Spell Infobox
|name = Nature Child
|image =
|japanese = ナチュラル
|romaji = Nachuraru
|translation = Natural
|type = Talent
}}
 
'''Nature Child''' is a talent in {{DQM3}}.
==Appearances==
==Appearances==
==={{DQM3}}===  
==={{DQM3}}===
{| cellpadding="0" cellspacing="0" class="listTable sortable"
Nature Child is a talent known naturally by [[Buddy slime]], [[Onion slime]], [[Lumbering lizard]], [[Ornery onion]], [[Stump chump]], and [[Monolog]]. It teaches some basic healing spells and various status ailment-inflicting abilities.
! Ability !! Talent Points
<center>
{| class="wikitable"
|+ '''Nature Child'''
|-
|-
|[[Squelch]] || 3
! Ability !! Description !! Talent Points
|-
|-
|[[Heal]] || 10
|'''[[Squelch]]''' ||Cures all allies of poison or severe poison. || 3
|-
|-
|[[Drain Magic]] || 20
|'''[[Heal]]''' ||Restores 28 or more HP to a single ally. || 10
|-
|-
|[[Snooze]] || 30
|'''[[Drain Magic]]''' ||Absorbs some MP from a single enemy. || 20
|-
|-
|[[Sleep Attack]] || 50
|'''[[Snooze]]''' ||Puts a single enemy to [[Sleep (status)|sleep]] for 2 to 5 turns. The higher the caster's [[wisdom]], the more likely the spell is to succeed. || 30
|-
|-
|[[Dazzle]] ||70
|'''[[Sleep Attack]]''' ||Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. || 50
|-
|-
|[[Fizzle]] ||85
|'''[[Dazzle]]''' ||Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.|| 70
|-
|-
|[[Miracle Slash]] ||100
|'''[[Fizzle]]''' ||Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.|| 85
|-
|-
|'''[[Miracle Slash]]''' ||Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP.|| 100
|-
|'''[[Auto-Cadabra]]''' ||Restores a small amount of MP after each action.|| 120
|}
|}
</center>


[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]]

Latest revision as of 17:18, 18 August 2026

Nature Child is a talent in Dragon Quest Monsters: The Dark Prince.

Appearances[edit | edit source]

Dragon Quest Monsters: The Dark Prince[edit | edit source]

Nature Child is a talent known naturally by Buddy slime, Onion slime, Lumbering lizard, Ornery onion, Stump chump, and Monolog. It teaches some basic healing spells and various status ailment-inflicting abilities.

Nature Child
Ability Description Talent Points
Squelch Cures all allies of poison or severe poison. 3
Heal Restores 28 or more HP to a single ally. 10
Drain Magic Absorbs some MP from a single enemy. 20
Snooze Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 30
Sleep Attack Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. 50
Dazzle Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 70
Fizzle Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. 85
Miracle Slash Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP. 100
Auto-Cadabra Restores a small amount of MP after each action. 120