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Created page with "'''Nature Child''' is a talent learned by many low-ranking members of the nature family, teaching elementary healing and status ailment-inducing abilities. ==Appearances== ==={{DQM3}}=== {| cellpadding="0" cellspacing="0" class="listTable sortable" ! Ability !! Talent Points |- |Squelch || 3 |- |Heal || 10 |- |Drain Magic || 20 |- |Snooze || 30 |- |Sleep Attack || 50 |- |Dazzle ||70 |- |Fizzle ||85 |- |Miracle Slash ||100 |- |} Cat..." |
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'''Nature Child''' is a talent | {{Spell Infobox | ||
|name = Nature Child | |||
|image = | |||
|japanese = ナチュラル | |||
|romaji = Nachuraru | |||
|translation = Natural | |||
|type = Talent | |||
}} | |||
'''Nature Child''' is a talent in {{DQM3}}. | |||
==Appearances== | ==Appearances== | ||
==={{DQM3}}=== | ==={{DQM3}}=== | ||
{| | Nature Child is a talent known naturally by [[Buddy slime]], [[Onion slime]], [[Lumbering lizard]], [[Ornery onion]], [[Stump chump]], and [[Monolog]]. It teaches some basic healing spells and various status ailment-inflicting abilities. | ||
<center> | |||
{| class="wikitable" | |||
|+ '''Nature Child''' | |||
|- | |- | ||
! Ability !! Description !! Talent Points | |||
|- | |- | ||
|[[ | |'''[[Squelch]]''' ||Cures all allies of poison or severe poison. || 3 | ||
|- | |- | ||
|[[ | |'''[[Heal]]''' ||Restores 28 or more HP to a single ally. || 10 | ||
|- | |- | ||
|[[ | |'''[[Drain Magic]]''' ||Absorbs some MP from a single enemy. || 20 | ||
|- | |- | ||
|[[Sleep | |'''[[Snooze]]''' ||Puts a single enemy to [[Sleep (status)|sleep]] for 2 to 5 turns. The higher the caster's [[wisdom]], the more likely the spell is to succeed. || 30 | ||
|- | |- | ||
|[[ | |'''[[Sleep Attack]]''' ||Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. || 50 | ||
|- | |- | ||
|[[ | |'''[[Dazzle]]''' ||Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed.|| 70 | ||
|- | |- | ||
|[[ | |'''[[Fizzle]]''' ||Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed.|| 85 | ||
|- | |- | ||
|'''[[Miracle Slash]]''' ||Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP.|| 100 | |||
|- | |||
|'''[[Auto-Cadabra]]''' ||Restores a small amount of MP after each action.|| 120 | |||
|} | |} | ||
</center> | |||
[[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | [[Category:Dragon Quest Monsters: The Dark Prince talent sets]] | ||
Latest revision as of 17:18, 18 August 2026
| Nature Child | |
|---|---|
| Japanese | ナチュラル |
| Rōmaji | Nachuraru |
| Translation | Natural |
| Type | Talent |
Nature Child is a talent in Dragon Quest Monsters: The Dark Prince.
Appearances[edit | edit source]
Dragon Quest Monsters: The Dark Prince[edit | edit source]
Nature Child is a talent known naturally by Buddy slime, Onion slime, Lumbering lizard, Ornery onion, Stump chump, and Monolog. It teaches some basic healing spells and various status ailment-inflicting abilities.
| Ability | Description | Talent Points |
|---|---|---|
| Squelch | Cures all allies of poison or severe poison. | 3 |
| Heal | Restores 28 or more HP to a single ally. | 10 |
| Drain Magic | Absorbs some MP from a single enemy. | 20 |
| Snooze | Puts a single enemy to sleep for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 30 |
| Sleep Attack | Damages a single enemy and occasionally puts it to sleep for 2 to 5 turns. | 50 |
| Dazzle | Bedazzles all enemies for 2 to 5 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 70 |
| Fizzle | Prevents all enemies from casting spells for 4 to 7 turns. The higher the caster's wisdom, the more likely the spell is to succeed. | 85 |
| Miracle Slash | Inflicts slashing damage on a single enemy. Approximately half the amount of damage inflicted is restored to the user as HP. Can heal up to a maximum of 200 HP. | 100 |
| Auto-Cadabra | Restores a small amount of MP after each action. | 120 |