Armamentalist: Difference between revisions
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[[Image:Armamentalist.png|right|thumb|A male and female Armamentalist in ''[[Dragon Quest IX]]'', artwork by [[Akira Toriyama]].]] | [[Image:Armamentalist.png|right|thumb|A male and female Armamentalist in ''[[Dragon Quest IX]]'', artwork by [[Akira Toriyama]].]] | ||
'''Armamentalist''' is a | The '''Armamentalist''' (or '''Magic Knight''') is a class in the ''[[Dragon Quest (series)|Dragon Quest]]'' series. | ||
==Dragon Quest VI== | |||
Armamentalists gain strong spells and skills at the expense of most stats. A character needs skills from both the [[Warrior]] and [[Mage]] sets to become a Armamentalist. | |||
===Stat Changes=== | |||
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>''' | |||
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>''' | |||
|- | |||
|Battles to Master | |||
|240 | |||
|- | |||
|Strength | |||
| +5% | |||
|- | |||
|Agility | |||
| -10% | |||
|- | |||
|Defence | |||
| -15% | |||
|- | |||
|Max HP | |||
| -10% | |||
|- | |||
|Max MP | |||
| +10% | |||
|- | |||
|Trait | |||
| N/A | |||
|- | |||
|'''Mastery Bonus''' | |||
| +20 Max MP | |||
|} | |||
===Abilities=== | |||
{|width="150%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' | |||
|width="15%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Target</font>''' | |||
|width="50%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Info</font>''' | |||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">MP</font>''' | |||
|- | |||
|1 | |||
|Blaze Fighter | |||
|[[Flame Slash]] | |||
|1 | |||
|One Enemy | |||
|Attacks enemy with fire slash | |||
| | |||
|- | |||
|2 | |||
|Bikiller | |||
|[[Oomph]] | |||
|15 | |||
|One ally | |||
|Increases attack power of an ally | |||
|6 | |||
|- | |||
|3 | |||
|Zap Killer | |||
|Electric Slash | |||
|35 | |||
|One Enemy | |||
|Attacks enemy with lightning slash | |||
| | |||
|- | |||
|4 | |||
|Super Killer | |||
|Reflect | |||
|65 | |||
|Party | |||
|Casts Bounce on whole party | |||
|4 | |||
|- | |||
|5 | |||
|Blizzarder | |||
|Ice Slash | |||
|100 | |||
|One Enemy | |||
|Attacks enemy with icy slash | |||
| | |||
|- | |||
|6 | |||
|Expeller | |||
|Limbo | |||
|140 | |||
|One enemy | |||
|Removes an enemy from battle | |||
|8 | |||
|- | |||
|7 | |||
|Magma Sword | |||
|Magma | |||
|190 | |||
|??? | |||
|Attacks multiple enemies | |||
| | |||
|- | |||
|8 | |||
|Fource Road | |||
|[[Kafrizzle]] | |||
|240 | |||
|One enemy | |||
|Really burns an enemy | |||
|10 | |||
|} | |||
==Dragon Quest IX== | |||
An armamentalist is a powerful proponents of the formidable Fource, they can can wield {{9i|staff}} wands, {{9i|bow}} bows and {{9i|sword}} swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their [[Coup-de-Grace]] is "Voice of Experience," which increases the EXP payout after battle by a random rate. | |||
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that the Armamentalist can imbue other party members with elemental attributes, raising their attack and defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple Fan be used on a character at a time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory). | |||
==Unlock== | ===Unlock=== | ||
Unlockable by completing the following quest | Unlockable by completing the following quest quest 109 "Elementary Training" at [[Alltrades Abbey]]. | ||
===Fource=== | ===Fource=== | ||
{| border="1" cellspacing="0" cellpadding="0" style="width: 50%;" | {| border="1" cellspacing="0" cellpadding="0" style="width: 50%;" | ||
! SP !! Ability !! Function !! MP | ! SP !! Ability !! Function !! MP | ||
|- | |- | ||
| 4 || Fire fource || Adds fire element to target || 4 | | 4 || [[Fire fource]] || Adds fire element to target || 4 | ||
|- | |- | ||
| 10 || Natural strength +10 || Increase your attack || | | 10 || Natural strength +10 || Increase your attack || | ||
|- | |- | ||
| 16 || Frost fource || Add ice element to target|| 4 | | 16 || [[Frost fource]] || Add ice element to target|| 4 | ||
|- | |- | ||
| 22 || Natural resilience +20 || Increase your defense || | | 22 || Natural resilience +20 || Increase your defense || | ||
|- | |- | ||
| 32 || Gale fource || Adds wind and lightning elements to target || 4 | | 32 || [[Gale fource]] || Adds wind and lightning elements to target || 4 | ||
|- | |- | ||
| 42 || Natural charm +10 || Increase your charm || | | 42 || Natural charm +10 || Increase your charm || | ||
|- | |- | ||
| 55 || Funeral fource || Adds earth and darkness elements to target || 4 | | 55 || [[Funeral fource]] || Adds earth and darkness elements to target || 4 | ||
|- | |- | ||
| 68 || Natural magical might +30 || Increase magical damage || | | 68 || Natural magical might +30 || Increase magical damage || | ||
|- | |- | ||
| 82 || Life fource || Adds light element to target || 4 | | 82 || [[Life fource]] || Adds light element to target || 4 | ||
|- | |- | ||
| 100 || Natural Max. HP +30 || Increase maximum HP || | | 100 || Natural Max. HP +30 || Increase maximum HP || | ||
| Line 66: | Line 173: | ||
|[[Oomph]]||39||8||Increases the attack of a single party member. | |[[Oomph]]||39||8||Increases the attack of a single party member. | ||
|} | |} | ||
{{DQVIClasses}} | |||
{{DQIXClasses}} | {{DQIXClasses}} | ||
[[Category:Classes]] | |||
[[Category:Dragon Quest VI classes]] | |||
[[Category:Dragon Quest IX classes]]{{Wikia}} | [[Category:Dragon Quest IX classes]]{{Wikia}} | ||
Revision as of 20:40, 15 January 2011
The Armamentalist (or Magic Knight) is a class in the Dragon Quest series.
Dragon Quest VI
Armamentalists gain strong spells and skills at the expense of most stats. A character needs skills from both the Warrior and Mage sets to become a Armamentalist.
Stat Changes
| Statistics | Change |
| Battles to Master | 240 |
| Strength | +5% |
| Agility | -10% |
| Defence | -15% |
| Max HP | -10% |
| Max MP | +10% |
| Trait | N/A |
| Mastery Bonus | +20 Max MP |
Abilities
| Level | Title | Learns | Battles Needed | Target | Info | MP |
| 1 | Blaze Fighter | Flame Slash | 1 | One Enemy | Attacks enemy with fire slash | |
| 2 | Bikiller | Oomph | 15 | One ally | Increases attack power of an ally | 6 |
| 3 | Zap Killer | Electric Slash | 35 | One Enemy | Attacks enemy with lightning slash | |
| 4 | Super Killer | Reflect | 65 | Party | Casts Bounce on whole party | 4 |
| 5 | Blizzarder | Ice Slash | 100 | One Enemy | Attacks enemy with icy slash | |
| 6 | Expeller | Limbo | 140 | One enemy | Removes an enemy from battle | 8 |
| 7 | Magma Sword | Magma | 190 | ??? | Attacks multiple enemies | |
| 8 | Fource Road | Kafrizzle | 240 | One enemy | Really burns an enemy | 10 |
Dragon Quest IX
An armamentalist is a powerful proponents of the formidable Fource, they can can wield wands, bows and swords while also weakening enemies with a variety of status effects. However, they are not very good at directly damaging enemies and have subpar defenses. Their Coup-de-Grace is "Voice of Experience," which increases the EXP payout after battle by a random rate.
The Armamentalist's class-unique skill is Fource. The Fource skill tree provides many bonuses to health, defense, strength, and attack. You will also unlock different Fources, (i.e., Fire Fource) that the Armamentalist can imbue other party members with elemental attributes, raising their attack and defense as well as allowing them to deal damage based on the corresponding element of the used. Multiple Fan be used on a character at a time (or on all of the party if you finished the lvl 40 class quest and keep the rewarded scroll in the Armamentalist's inventory).
Unlock
Unlockable by completing the following quest quest 109 "Elementary Training" at Alltrades Abbey.
Fource
| SP | Ability | Function | MP |
|---|---|---|---|
| 4 | Fire fource | Adds fire element to target | 4 |
| 10 | Natural strength +10 | Increase your attack | |
| 16 | Frost fource | Add ice element to target | 4 |
| 22 | Natural resilience +20 | Increase your defense | |
| 32 | Gale fource | Adds wind and lightning elements to target | 4 |
| 42 | Natural charm +10 | Increase your charm | |
| 55 | Funeral fource | Adds earth and darkness elements to target | 4 |
| 68 | Natural magical might +30 | Increase magical damage | |
| 82 | Life fource | Adds light element to target | 4 |
| 100 | Natural Max. HP +30 | Increase maximum HP |
Spells
| Name | Level | MP | Description |
|---|---|---|---|
| Dazzle | 2 | 5 | Envelops a group of enemies in illusions. |
| Sap | 5 | 4 | Reduces the defence of a single enemy. |
| Snooze | 8 | 3 | Puts a group of enemies to sleep. |
| Decelerate | 10 | 3 | Reduces the agility of a single enemy. |
| Acceleratle | 12 | 4 | Raises the agility of all party members. |
| Fizzle | 14 | 3 | Prevents a group of enemies from using magic. |
| Kasap | 16 | 8 | Reduces the defence of a group of enemies. |
| Fuddle | 20 | 5 | Sends a group of enemies into confusion. |
| Deceleratle | 24 | 5 | Reduces the agility of a group of enemies. |
| Kasnooze | 28 | 8 | Sends all enemies into a deep sleep. |
| Kafuddle | 31 | 10 | Sends all enemies into a state of confusion. |
| Oomph | 39 | 8 | Increases the attack of a single party member. |