Armamentalist: Difference between revisions
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Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are [[Sword]]s, [[Knives]], [[Wand]]s, and [[Whips]]. | Armamentalists were added to the game in a March 2020 update. A character can become an armamentalist by reaching level 50 with the warrior and mage vocations and their weapon choices are [[Sword]]s, [[Knives]], [[Wand]]s, and [[Whips]]. | ||
{{Clear}} | {{Clear}} | ||
==Notable Armamentalists== | |||
*The [[Prince of Cannock]]'s vocation is listed as an Armamentalist in the smartphone and Nintendo Switch versions of ''Dragon Quest II''. It is also his starting vocation in ''[[Theatrhythm Dragon Quest]]''. | |||
*Alexander, one of the [[Seven Sages]] from ''[[Dragon Quest VIII]]'', is described as a talented magical swordsman. In the Japanese version of the game, his title shares the same name as the vocation. | |||
*Alistair, a descendant of the sage Alexander and [[Jessica]]'s older brother, inherited some of his ancestor's skill in swordsmanship and magic. | |||
==Trivia== | ==Trivia== | ||
* Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon. | * Faust, one of the ranks from the PS1 version of ''Dragon Quest VII'', is a character from German folklore who attained great power after making a pact with a demon. | ||
==Gallery== | ==Gallery== | ||
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[[Category:Dragon Quest X vocations]] | [[Category:Dragon Quest X vocations]] | ||
[[Category:Dragon Quest Walk vocations]] | [[Category:Dragon Quest Walk vocations]] | ||
[[Category:Theatrhythm Dragon Quest vocations]] | |||