Mermaniac: Difference between revisions

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Adding appearance entry from Dragon Quest Tact. Still waiting for png file for Mermaniac's Tact image
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===''[[Dragon Quest Builders 2]]''===
===''[[Dragon Quest Builders 2]]''===
{{Section-Stub}}
{{Section-Stub}}
===''[[Dragon Quest Tact]]''===
Mermaniac appears as a B-rank monster of the [[Nature family]] as part of the limited ''Dragon Quest XI'' event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in [[Krystalinda|Krystalinda's]] Battle Road as a party member.
{{DQTactEnemy
|name=Mermaniac
|kanji=マーマンダイン
|romanji=Mamandein
|sprite=
|family=[[Image:Tact Icon Nature.png|48px]]<br>Nature
|rank=[[Image:DQTact Rank Icon B.png|48px]]
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff
|lvl=100
|hp=679
|mp=162
|move=2
|attack=148
|defense=205
|agility=213
|wisdom=229
|weight=25
|bskill1=[[Crack]]
|bskill2=[[Glacier]]{{tt|*|Level 21}}
|bskill3=[[Splash]]{{tt|*|Level 32}}
|askill1=Crack-type Spell Potency +5% / Stats Up
|askill2=Frizz Res +25 / Stats Up
|askill3=Splash Potency +5% / Stats Up
|askill4=Zam Res +25 / Stats Up
|askill5=Splash Potency +5% / Stats Up
|lperk1=n/a
|bperk1=DEF +10
|bperk2=Splash Potency + 2%
|bperk3=n/a
|aperk1='''Crack-type Spell Potency +5%''': Raises Crack-type spell potency by 5%.
|frizz-resist=Half Res
|sizz-resist=Normal
|crack-resist=Normal
|woosh-resist=Normal
|bang-resist=Very Weak
|zap-resist=Very Weak
|zam-resist=Half Res
|snooze-resist=Normal
|poison-resist=Normal
|physical-seal-resist=Normal
|spell-seal-resist=Half Res
|martial-seal-resist=Super Weak
|breath-seal-resist=Normal
|hobble-resist=Normal
|stun-resist=Super Weak
|blind-resist=Immune
|curse-resist=Normal
|paralysis-resist=Normal
|confusion-resist=Normal
|charm-resist=Half Res
}}


==Similar species==
==Similar species==

Revision as of 02:22, 18 May 2022

The Mermaniac is a recurring monster that was introduced in Dragon Quest III. it resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of Dragon Quest V under the name of マーマンダイン and was inaccurately localized as the Merking.

Appearances

Dragon Quest III: The Seeds of Salvation

Mermaniac
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Bestiary No.
#069
Level
21
Gold
51
HP
60
MP
12
Attack
76
Defense
50
Agility
32
Evasion
0/64
Spell(s)
Crack
Midheal
Skill(s)
None
Location(s)
Ocean
Item Dropped
Leather hat1256
Fire resistance *
25%
Crack resistance *
70%
Woosh resistance *
0%
Zap resistance *
0%
Drain Magic resistance
25%
Whack resistance *
70%
Kamikazee resistance
0%
Poof resistance
100%
Dazzle resistance
25%
Fizzle resistance
25%
Fuddle resistance
25%
Snooze resistance
70%
Deceleratle resistance *
0%
Sap resistance *
25%
Remakes sprites
SFC
GBC

Dragon Quest XI: Echoes of an Elusive Age

Dragon Quest Builders 2


Dragon Quest Tact

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

Mermaniac (マーマンダイン Mamandein)
Dragon Quest Tact
Stats


Family Rank Role

Nature

Debuff
Max Level HP MP Move
100 679 162 2
Attack Defense Agility Wisdom Weight
148 205 213 229 25
Basic Skills
First Second Third
Crack Glacier* Splash*
Awakening Skills
First Second Third
Crack-type Spell Potency +5% / Stats Up Frizz Res +25 / Stats Up Splash Potency +5% / Stats Up
Fourth Fifth
Zam Res +25 / Stats Up Splash Potency +5% / Stats Up
Leader Perks
First
n/a
Basic Perks
First Second Third
DEF +10 Splash Potency + 2% n/a
Perk Details
First
Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Half Res Normal Normal Normal
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Very Weak Half Res Normal
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Normal Normal Half Res Super Weak
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Normal Super Weak Immune
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Normal Normal Half Res

Similar species