Mermaniac: Difference between revisions
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Adding appearance entry from Dragon Quest Tact. Still waiting for png file for Mermaniac's Tact image |
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===''[[Dragon Quest Builders 2]]''=== | ===''[[Dragon Quest Builders 2]]''=== | ||
{{Section-Stub}} | {{Section-Stub}} | ||
===''[[Dragon Quest Tact]]''=== | |||
Mermaniac appears as a B-rank monster of the [[Nature family]] as part of the limited ''Dragon Quest XI'' event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in [[Krystalinda|Krystalinda's]] Battle Road as a party member. | |||
{{DQTactEnemy | |||
|name=Mermaniac | |||
|kanji=マーマンダイン | |||
|romanji=Mamandein | |||
|sprite= | |||
|family=[[Image:Tact Icon Nature.png|48px]]<br>Nature | |||
|rank=[[Image:DQTact Rank Icon B.png|48px]] | |||
|role=[[Image:DQTact DebuffType.png|48px]]<br>Debuff | |||
|lvl=100 | |||
|hp=679 | |||
|mp=162 | |||
|move=2 | |||
|attack=148 | |||
|defense=205 | |||
|agility=213 | |||
|wisdom=229 | |||
|weight=25 | |||
|bskill1=[[Crack]] | |||
|bskill2=[[Glacier]]{{tt|*|Level 21}} | |||
|bskill3=[[Splash]]{{tt|*|Level 32}} | |||
|askill1=Crack-type Spell Potency +5% / Stats Up | |||
|askill2=Frizz Res +25 / Stats Up | |||
|askill3=Splash Potency +5% / Stats Up | |||
|askill4=Zam Res +25 / Stats Up | |||
|askill5=Splash Potency +5% / Stats Up | |||
|lperk1=n/a | |||
|bperk1=DEF +10 | |||
|bperk2=Splash Potency + 2% | |||
|bperk3=n/a | |||
|aperk1='''Crack-type Spell Potency +5%''': Raises Crack-type spell potency by 5%. | |||
|frizz-resist=Half Res | |||
|sizz-resist=Normal | |||
|crack-resist=Normal | |||
|woosh-resist=Normal | |||
|bang-resist=Very Weak | |||
|zap-resist=Very Weak | |||
|zam-resist=Half Res | |||
|snooze-resist=Normal | |||
|poison-resist=Normal | |||
|physical-seal-resist=Normal | |||
|spell-seal-resist=Half Res | |||
|martial-seal-resist=Super Weak | |||
|breath-seal-resist=Normal | |||
|hobble-resist=Normal | |||
|stun-resist=Super Weak | |||
|blind-resist=Immune | |||
|curse-resist=Normal | |||
|paralysis-resist=Normal | |||
|confusion-resist=Normal | |||
|charm-resist=Half Res | |||
}} | |||
==Similar species== | ==Similar species== | ||
Revision as of 02:22, 18 May 2022
| Dragon Quest monster | |
|---|---|
| Mermaniac | |
Art by Akira Toriyama | |
| Japanese | マーマンダイン |
| Romaji | Mamandein |
| First appearance | Dragon Quest III |
| Old localisation | Merdane |
The Mermaniac is a recurring monster that was introduced in Dragon Quest III. it resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of Dragon Quest V under the name of マーマンダイン and was inaccurately localized as the Merking.
Appearances
Dragon Quest III: The Seeds of Salvation
Dragon Quest XI: Echoes of an Elusive Age
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This section is a stub. You can help by expanding it. |
Dragon Quest Builders 2
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This section is a stub. You can help by expanding it. |
Dragon Quest Tact
Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.
Stats
| Family | Rank | Role | ||
Nature |
Debuff |
|||
| Max Level | HP | MP | Move | |
| 100 | 679 | 162 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 148 | 205 | 213 | 229 | 25 |
Basic Skills
| First | Second | Third | ||
| Crack | Glacier* | Splash* | ||
Awakening Skills
| First | Second | Third |
| Crack-type Spell Potency +5% / Stats Up | Frizz Res +25 / Stats Up | Splash Potency +5% / Stats Up |
| Fourth | Fifth | |
| Zam Res +25 / Stats Up | Splash Potency +5% / Stats Up | |
Leader Perks
| First | |
| n/a | |
Basic Perks
| First | Second | Third |
| DEF +10 | Splash Potency + 2% | n/a |
Perk Details
| First | |
| Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Normal | Normal | Normal | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Very Weak | Very Weak | Half Res | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Normal | Half Res | Super Weak | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Normal | Normal | Super Weak | Immune | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Normal | Normal | Half Res |


