Mermaniac: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 261: Line 261:
==Gallery==
==Gallery==
<center><gallery>
<center><gallery>
Mermaniac DQ III HD sprite sheet.png|HD sprites
DQXI Mermaniac.jpg|''XI'' polygon model.  
DQXI Mermaniac.jpg|{{XI}} polygon model.  
DQXI Malicious mermaniac.jpg|A Malicious mermaniac.
DQXI Malicious mermaniac.jpg|A Malicious mermaniac.
DQotS Mermaniac.jpg|{{Stars}} model.
DQotS Mermaniac.jpg|''Stars'' model.
DQR Mermandine.png|{{Rivals}} card.
DQR Mermandine.png|''Rivals'' card.
DQTCG Mermaniac.jpg|''DQ'' Trading Card.
DQTCG Mermaniac.jpg|''DQ'' Trading Card.
</gallery></center>
</gallery></center>


[[Category:Aquatics]]
[[Category:Aquatics]]
[[Category:Nature family]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest III HD-2D Remake enemies]]
[[Category:Dragon Quest VII Reimagined enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI bosses]]
[[Category:Dragon Quest XI bosses]]

Revision as of 19:13, 13 March 2026

The mermaniac is a recurring monster that was introduced in Dragon Quest III.

It resembles its more common cousin in form and behaviour, with the main difference being that the mermaniac has the coloration of a river bass instead of an ocean dweller. Oddly, the monster appears in the Japanese version of V under the name of マーマンダイン and was inaccurately localized as the Merking.

Appearances

Dragon Quest III: The Seeds of Salvation

Mermaniac (マーマンダイン Māmandain)
Bestiary Number: #069
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
21 60 12 263 51 76 50 32 0/64
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
25% 70% 0% 0% 70% 0% 100% 25% 70% 25% 25% 25% 25% 0%
Additional information
Spells Skills Locations Item Drop
Crack
Midheal
None Ocean
Phantom Ship
Leather hat1256


Dragon Quest III HD-2D Remake

Mermainiac (マーマンダイン, Māmandain )
Defeated Monster List number: #053
Dragon Quest III HD-2D Remake
Attributes
Sprite Family HP MP EXP Gold Attack Defence Agility Evasion
Beast & Floating 106 42 604 24 123 171 77 0/65
Resistances
Fire Explosion Ice Wind Strike Lightning Drain Magic Whack Kamikazee Poof
75% 75% 75% 75% 0% -125% 0% 25% 0% 25%
Dazzle Fizzle Fuddle Paralysis Snooze Stumble Stun Deceleratle Blunt Sap
0% 0% 0% 0% 0% 100% 0% 0% ? 25%
Additional information
Spells Skills Locations Item Drop
Dazzle
Kacrack
Midheal
None The sea Magic water18
Description If other monsters get too close, these deranged denizens of the deep will lash out with their razor-sharp talons. They occupy the warrior cast in merman society


Dragon Quest XI: Echoes of an Elusive Age

Mermaniac (マーマンダイン, Māmandain )
Defeated Monster List No. : #122
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Nature 170 11 203 62 132 93 78
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 50% 0% -125% 25% 0% 0% 0% 0%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 25% 50% 25% 25% 0% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 25% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Crackle
Fizzle
Sharp Claws (attacks character twice.) The Open Sea - South (first act, near Lonalulu)
The Eerie Eyrie (second act)
Large scale18
Iron claws1128
Description These fishy fighters constitute the soldier caste of the strictly hierarchical society of the mermen, and are always on the front line in times of war.

A group of four malicious mermaniacs are fought alongside a malicious merking threatening Michelle and Kainui at the Strand during the third act. Their main difference from a regular malicious mermaniac is their ability to become pepped up.

Malicious mermaniac (マーマンダイン・邪, Māmandain・ja )
Defeated Monster List No. : #479
Dragon Quest XI: Echoes of an Elusive Age
Image Attributes
Family HP MP EXP Gold Attack Defence Agility
Nature 559 23 1,703 404 306 282 186
Resistances
Fire Ice Wind Lightning Earth Dark Light MP Theft Insta-Death
25% 50% 0% -125% 25% 0% 0% 0% 25%
Poof Dazzle Fizzle Confusion Paralysis Poison Sleep Blunt Deceleratle
100% 25% 50% 25% 25% 0% 25% 0% 0%
Sap Spooky Aura Stumble Stun Charm Beguilement Double Down Elem Res Down
0% 0% 100% 50% 100% 25% 0% 0%
Additional information
Spells Skills Locations Dropped item
Kacrack
Fizzle
Co-Krack (Pep power, with Malicious merking.)
Becomes Pepped up (boss version only)
Sharp Claws (Attacks character twice.)
The Open Sea - South (third act)
The Strand (third act, boss version)
Large scale18
Iron claws1128
Description Mermaniacs possessed by incredible evil. Even with their newfound power, their innate inclination to follow rather than lead remains unchanged.


Dragon Quest Builders 2


Dragon Quest Tact

Mermaniac appears as a B-rank monster of the Nature family as part of the limited Dragon Quest XI event. It can join the player in Chapter 3, Episode 4 of the event quests and it can be fully awakened by completing the quest at any difficulty. It can participate in Krystalinda's Battle Road as a party member.

[[File:Tact Icon
Nature.png|link=
Nature family|30px]] [[File:DQTact Rank Icon .png|24px]] Mermaniac (マーマンダイン Māmandain)
Dragon Quest Tact
Image
Attributes
Role Max level HP MP Move
[[File:DQTact
DebuffType.png|30px]]
Debuff
110 910 217 2
Attack Defence Agility Wisdom Weight
198 273 286 307 25
Resistances
Frizz Sizz Crack Woosh Bang
Half Res Normal Normal Normal Very Weak
Zap Zam Snooze Poison Physical Lock
Very Weak Half Res Normal Normal Normal
Spell Lock Martial Lock Breath Lock Hobble * Stun *
Half Res Super Weak Normal Normal Super Weak
Dazzle Curse Paralysis Confusion Charm
Immune Normal Normal Normal Half Res
Skills
Basic skills Awakening skills
Crack
Glacier*
Splash*
Crack-type Spell Potency +5%/Stats Up
Frizz Res +25/Stats Up
Splash Potency +5%/Stats Up
Zam Res +25/Stats Up
Splash Potency +5%/Stats Up
Perks
Basic perks DEF +10
Splash Potency + 2%
n/a
Leader perk n/a
Awakening perk Crack-type Spell Potency +5%: Raises Crack-type spell potency by 5%.


Similar species


Gallery