Armful: Difference between revisions

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|kanji = じごくのきし
|kanji = じごくのきし
|romanji= {{tt|Jigoku no kishi|Hell knight}}
|romanji= {{tt|Jigoku no kishi|Hell knight}}
|old=Marauder ({{III}} {{NES}})<br>HellNite (III}} {{GBC}})
|old=Marauder ({{III}} {{NES}})<br>HellNite III {{GBC}})
|firstappear={{Dragon Quest III}}
|firstappear={{Dragon Quest III}}
}}
}}


The '''Armful''' is a recurring monster in the {{DQSeries}} first introduced in {{DQ3}}.
The '''Armful''' is a recurring monster in the {{DQSeries}} first introduced in {{DQ3}}. Having multiple extremities, it attacks several times per turn in each appearance.


Having multiple extremities, it attacks several times per turn in each appearance.
==Characteristics==
Armfuls are [[Undead family|skeletal]] warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armored than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original coloration, they had grey armor, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of ''III''. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling '''burning breath''' from their maws. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.


==Appearances==
==Appearances==
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|romanji=Jigoku no kishi
|romanji=Jigoku no kishi
|bestiaryNumber=#100
|bestiaryNumber=#100
|sprite=[[file:Marauder DQIII NES.gif]]
|sprite=[[file:Marauder DQIII NES.gif|100px]]
|lvl=34
|lvl=34
|hp=130
|hp=130
Line 54: Line 55:


==={{DQ11}}===
==={{DQ11}}===
{{Stub}}
{{DQ11Enemy
|name=Armful
|kanji=じごくのきし
|romanji=Jigoku no kishi
|bestiaryNumber=#330
|family={{Undead}}
|description=With their six arms each able to swing a sword, these terrors attack from all angles at once, making them fearsome foes to defend against.
|sprite=[[Image:Armful XI sprite.png]]
|hp=554
|mp=11
|attack=196
|defense=183
|agility=146
|exp=1,299
|gold=235
|spells=None
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|locations=[[The Manglegrove - Whale Way Station]] (second act)<br>[[The Battleground]] (second act)<br>[[Baramos' Lair]] (3DS and ''Definitive Edition'' only)
|evasion=N/a
|fire-resist=-110%
|ice-resist=25%
|wind-resist=0%
|rock-resist=0%
|light-resist=-150%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=50%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=25%
|snooze-resist=0%
|dazzle-resist=100%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=100%
|stun-resist=99%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=100%
|double-down-resist=0%
|elemental-resist=0%
}}
 
{{DQ11Enemy
|name=Malicious armful
|kanji=じごくのきし・邪
|romanji={{tt|Jigoku no kishi・ja|Hell knight・evil}}
|bestiaryNumber=#405
|family={{Undead}}
|description=Armfuls who have morphed into a truly malevolent form under the malign influence of infinite evil.
|sprite=[[Image:Armful XI sprite.png]]
|hp=676
|mp=22
|attack=248
|defense=338
|agility=186
|exp=1,897
|gold=159
|spells=None
|skills=Occasionally acts twice per turn<br>Makes a violent slashing attack (125% damage)<br>[[Desperate attack]]<br>Becomes [[Pep]]ped up<br>[[Burning Breath]]<br>[[Robochop]]<br>[[Robochop 2]] (Pep power)
|items=[[Big bone]]{{fraction|1|8}}<br>[[Bandit mail]]{{fraction|1|128}}
|locations=[[The Battleground]] (third act)<br>[[The Manglegrove - Whale Way Station]] (third act)
|evasion=N/a
|fire-resist=-110%
|ice-resist=25%
|wind-resist=0%
|rock-resist=0%
|light-resist=-150%
|dark-resist=25%
|zap-resist=0%
|drain-resist=0%
|whack-resist=100%
|poof-resist=75%
|poison-resist=100%
|paralysis-resist=100%
|fuddle-resist=25%
|snooze-resist=0%
|dazzle-resist=100%
|sap-resist=0%
|blunt-resist=0%
|deceleratle-resist=0%
|spooky-aura-anthamatize-resist=0%
|fizzle-resist=100%
|stun-resist=99%
|stumble-resist=0%
|charm-resist=100%
|beguile-resist=100%
|double-down-resist=0%
|elemental-resist=0%
}}


==={{DQMSL}}===
==={{DQMSL}}===
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|kanji=じごくのきし
|kanji=じごくのきし
|romanji=Jigoku no kishi
|romanji=Jigoku no kishi
|sprite=[[Image:DQT Armful.png|260px]]
|sprite=[[Image:DQT Armful.png|300px]]
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|family=[[Image:Tact Icon Zombie.png|48px]]<br>{{Undead}}
|rank=[[Image:DQTact Rank Icon A.png|48px]]
|rank=[[Image:DQTact Rank Icon A.png|48px]]
Line 79: Line 174:
|weight=35
|weight=35
|bskill1=[[Burning Breath]]
|bskill1=[[Burning Breath]]
|bskill2=[[Aeolian Slash]]
|bskill2=[[Aeolian Slash]]{{tt|*|Level 22}}
|bskill3=[[Wild Slash]]
|bskill3=[[Wild Slash]]{{tt|*|Level 42}}
|askill1=Rare HP Regen / Stats Up
|askill1=Rare HP Regen / Stats Up
|askill2=Zam Res +25 / Stats Up
|askill2=Zam Res +25 / Stats Up
Line 121: Line 216:
<center><gallery>
<center><gallery>
OMA Infanticore LMS and Troll.png|Along with a [[Troll]], [[Liquid metal slime]], & [[Infanticore]].
OMA Infanticore LMS and Troll.png|Along with a [[Troll]], [[Liquid metal slime]], & [[Infanticore]].
DQXI Armful.jpg|{{XI}} model.
DQXI Armful.jpg|''XI'' polygon model.
DQXI Malicious armful.jpg|A malicious armful
DQotS Armful.jpg|''Stars'' model
DQMSL Jigoku no Kishi.jpg|Appearance in ''Super Light''
DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}.
DQT DQIII Monsters.jpg|The armful appearing as part of the {{III}} collaboration in {{Tact}}.
DQT Jigoku no Kishi.jpg|
DQT Jigoku no Kishi.jpg|
Line 130: Line 228:
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest III enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest XI enemies]]
[[Category:Dragon Quest of the Stars enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Monsters: Super Light enemies]]
[[Category:Dragon Quest Walk enemies]]
[[Category:Dragon Quest Tact monsters]]
[[Category:Dragon Quest Tact monsters]]
[[fr:Squelettueur]]

Revision as of 16:48, 18 May 2022

The Armful is a recurring monster in the Dragon Quest series first introduced in Dragon Quest III: The Seeds of Salvation. Having multiple extremities, it attacks several times per turn in each appearance.

Characteristics

Armfuls are skeletal warriors that have gained two extra pairs of arms to attack with, wielding wicked sabers in each of their hands. They are more armored than the typical skeleton, wearing a small breastplate over their sternum, a spiked helmet on their skulls, a pair of boots, and gloves on each of their hands. In their original coloration, they had grey armor, dark orange bones, and swords made of both red and grey metal, shifting to yellowing bones and grey-green armor starting with the Super Famicom version of III. The hellish knights often have the ability to act twice per turn and can paralyze opponents by exhaling burning breath from their maws. The armfuls returned to the main series after 30 years like many classic monsters with their original Famicom coloration.

Appearances

Dragon Quest III: The Seeds of Salvation

Armful (じごくのきし Jigoku no kishi)
Dragon Quest III: The Seeds of Salvation
Original (NES)
Sprite
Bestiary No.
#100
Level
34
Experience
1190
Gold
73
HP
130
MP
0
Attack
115
Defense
63
Agility
58
Evasion
064
Spell(s)
None
Skill(s)
Acts twice per turn
Burning Breath
Item Dropped
Seed of agility1256
Fire resistance *
25%
Crack resistance *
25%
Woosh resistance *
25%
Zap resistance *
25%
Drain Magic resistance
100%
Whack resistance *
70%
Kamikazee resistance
0%
Poof resistance
25%
Dazzle resistance
25%
Fizzle resistance
100%
Fuddle resistance
70%
Snooze resistance
70%
Deceleratle resistance *
25%
Sap resistance *
0%
Remakes sprites
SFC
GBC

Dragon Quest XI: Echoes of an Elusive Age

Armful (じごくのきし Jigoku no kishi )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#330
Family
Undead
Experience
1,299
Gold
235
HP
554
MP
11
Attack
196
Defence
183
Agility
146
In-game description

With their six arms each able to swing a sword, these terrors attack from all angles at once, making them fearsome foes to defend against.

Spell(s)
None
Skill(s)
Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
Location(s)
The Manglegrove - Whale Way Station (second act)
The Battleground (second act)
Baramos' Lair (3DS and Definitive Edition only)
Item(s) Dropped
Big bone18
Bandit mail1128
Fire resistance *
-110%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
50%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
100%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%


Malicious armful (じごくのきし・邪 Jigoku no kishi・ja )
Dragon Quest XI: Echoes of an Elusive Age
Sprite
Bestiary no.
#405
Family
Undead
Experience
1,897
Gold
159
HP
676
MP
22
Attack
248
Defence
338
Agility
186
In-game description

Armfuls who have morphed into a truly malevolent form under the malign influence of infinite evil.

Spell(s)
None
Skill(s)
Occasionally acts twice per turn
Makes a violent slashing attack (125% damage)
Desperate attack
Becomes Pepped up
Burning Breath
Robochop
Robochop 2 (Pep power)
Location(s)
The Battleground (third act)
The Manglegrove - Whale Way Station (third act)
Item(s) Dropped
Big bone18
Bandit mail1128
Fire resistance *
-110%
Ice resistance *
25%
Wind resistance *
0%
Earth resistance *
0%
Light resistance *
-150%
Dark resistance *
25%
Zap resistance *
0%
Drain Magic resistance
0%
Whack resistance *
100%
Poof resistance
75%
Dazzle resistance *
100%
Fizzle resistance *
100%
Fuddle resistance *
25%
Paralysis resistance *
100%
Poison resistance *
100%
Sleep resistance *
0%
Blunt resistance
0%
Deceleratle resistance
0%
Sap resistance *
0%
Spooky Aura
Anathematise resistance
0%
Stumble resistance *
0%
Stun resistance *
99%
Charm resistance *
100%
Beguile resistance *
100%
Double Down resistance *
0%
Elemental resistance *
0%

Dragon Quest Monsters: Super Light

Dragon Quest Tact

Armful appears as an A-rank member of the Undead family as part of the limited Dragon Quest III event and it stars in its own Battle Road. It can also participate in the Skelegon's Battle Road as a party member.

Armful (じごくのきし Jigoku no kishi)
Dragon Quest Tact
Stats


Family Rank Role

Undead

Attack
Max Level HP MP Move
110 832 270 2
Attack Defense Agility Wisdom Weight
388 377 299 187 35
Basic Skills
First Second Third
Burning Breath Aeolian Slash* Wild Slash*
Awakening Skills
First Second Third
Rare HP Regen / Stats Up Zam Res +25 / Stats Up Wild Slash Potency +5% / Stats Up
Fourth Fifth
Woosh Res +25 / Stats Up Wild Slash Potency +5%
Leader Perks
First
Raises physical potency of undead allies, including itself, by 10% in a 5x5 square around it.
Basic Perks
First Second Third
ATK +10 DEF +15 Wild Slash Potency +2%
Perk Details
First
Rare HP Regen: Rarely heals HP at action start.
Frizz Resistance * Sizz Resistance * Crack Resistance * Woosh Resistance *
Very Weak Normal Normal Half Res
Bang Resistance * Zap Resistance * Zam Resistance * Snooze Resistance
Very Weak Normal Half Res Half Res
Poison Resistance Physical Lock Resistance Spell Lock Resistance Martial Lock Resistance
Half Res Normal Normal Normal
Breath Lock Resistance Hobble Resistance * Stun Resistance * Dazzle Resistance
Normal Super Weak Normal Super Weak
Curse Resistance Paralysis Resistance Confusion Resistance Charm Resistance
Normal Immune Normal Normal

Similar species

Gallery