Minidemon: Difference between revisions
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An {{NPC}} Minidemon appears on the [[Phantom Ship]] and attacks when spoken to. It respawns after the player returns to the area. | An {{NPC}} Minidemon appears on the [[Phantom Ship]] and attacks when spoken to. It respawns after the player returns to the area. | ||
Despite being able to see the {{Hero 3}} and {{Party}} when they are in the form of a {{Monster}} ([[Mod Rod]] in the {{SFC}} or {{GBC}} version of {{III}}) or invisible, it will not attack. | Despite being able to see the {{Hero 3}} and {{Party 3}} when they are in the form of a {{Monster}} ([[Mod Rod]] in the {{SFC}} or {{GBC}} version of {{III}}) or invisible, it will not attack. | ||
==={{DQ4}}=== | ==={{DQ4}}=== | ||
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Several {{NPC}} Minidemons appear through the game. | Several {{NPC}} Minidemons appear through the game. | ||
One appears in [[Pharos Beacon]] prior to defeating [[Tigergram]] his two [[Flamethrower]]s. The Minidemon declares it's intent to go after [[Torneko Taloon]] for attempting to stop Tigergram and uses [[Zoom]] to pursue him, only to bump it's head on the ceiling. | |||
Three Minidemons appear in [[Zamoksva]] during {{DQ4 Chapter 5}} until the [[Balzack|boss]] is defeated. The one occupying the kitchen attacks the {{Hero 4}} and [[Chosen Ones|party]] if spoken to. It will not respawn after being defeated. | Three Minidemons appear in [[Zamoksva]] during {{DQ4 Chapter 5}} until the [[Balzack|boss]] is defeated. The one occupying the kitchen attacks the {{Hero 4}} and [[Chosen Ones|party]] if spoken to. It will not respawn after being defeated. | ||
Revision as of 07:42, 7 February 2022
| Dragon Quest monster | |
|---|---|
| Minidemon | |
Art by Akira Toriyama | |
| Japanese | ミニデーモン |
| Romaji | Minidēmon |
| First appearance | Dragon Quest III |
| Old localisation | Minidemon |
The Minidemon is a recurring monster in the Dragon Quest series, first appearing in Dragon Quest VIII: Journey of the Cursed King.
It is the same kind of fork-holding monster as an Imp. In Dragon Quest V it is the same color as an imp (which doesn't appear), but its typical color is green.
Appearances
Dragon Quest III: The Seeds of Salvation
An NPC Minidemon appears on the Phantom Ship and attacks when spoken to. It respawns after the player returns to the area.
Despite being able to see the Hero and party when they are in the form of a Monster (Mod Rod in the SFC or GBC version of III) or invisible, it will not attack.
Dragon Quest IV: Chapters of the Chosen
Several NPC Minidemons appear through the game.
One appears in Pharos Beacon prior to defeating Tigergram his two Flamethrowers. The Minidemon declares it's intent to go after Torneko Taloon for attempting to stop Tigergram and uses Zoom to pursue him, only to bump it's head on the ceiling.
Three Minidemons appear in Zamoksva during Chapter 5 until the boss is defeated. The one occupying the kitchen attacks the Hero and party if spoken to. It will not respawn after being defeated.
Several appear in Diabolic Hall and will attack if spoken two unless the party assumes monster form with the Mod Rod.
One appears in the Mine of Mamon after a deady being is unearthed. As with a Weartiger, both wander around aimlessly on B3F.
Dragon Quest Heroes II
| Model | Experience | Gold | Marked Version? |
| 62 | 30g | Yes |
| List No. | #059 |
| Field Notes | High-born rug rats of demonic descent who use their childish charm to approach prey, then fry it with Frizzle. Trickier tykes than accident-prone imps, and walking proof of the difference an elite education can make. |
| Location(s) | Battle of Mt. Neverest, Battle of the Great Divide (N) |
| Item(s) Dropped | Not-colossal fossil, Butterfly wing |
Dragon Quest Tact
| Family | Rank | Role | ||
Demon |
Magic |
|||
| Max Level | HP | MP | Move | |
| 95 | 486 | 197 | 2 | |
| Attack | Defense | Agility | Wisdom | Weight |
| 247 | 217 | 203 | 248 | 20 |
| First | Second | Third | ||
| Bang | Chilly Breath* | N/a | ||
| First | Second | Third |
| Crack-type Breath MP Cost -5% / Stats Up | Frizz Res +25 / Stats Up | Chilly Breath Potency +5% / Stats Up |
| Fourth | Fifth | |
| Sizz Res +25 / Stats Up | Chilly Breath Potency +5% / Stats Up | |
| First | |
| None | |
| First | Second | Third |
| WIS +3 | Chilly Breath Potency +2% | N/a |
| First | |
| Crack-type Breath MP Cost -5%: Lowers Crack-type breath MP cost by 5%. | |
| Frizz Resistance * | Sizz Resistance * | Crack Resistance * | Woosh Resistance * | |
| Half Res | Half Res | Normal | Very Weak | |
| Bang Resistance * | Zap Resistance * | Zam Resistance * | Snooze Resistance | |
| Normal | Very Weak | Normal | Normal | |
| Poison Resistance | Physical Lock Resistance | Spell Lock Resistance | Martial Lock Resistance | |
| Normal | Normal | Half Res | Normal | |
| Breath Lock Resistance | Hobble Resistance * | Stun Resistance * | Dazzle Resistance | |
| Super Weak | Normal | Half Res | Normal | |
| Curse Resistance | Paralysis Resistance | Confusion Resistance | Charm Resistance | |
| Normal | Super Weak | Normal | Immune |


