Minstrel: Difference between revisions

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Line 13: Line 13:
|Hot Lick
|Hot Lick
| style="text-align: center;"|2
| style="text-align: center;"|2
| style="vertical-align: top;"|Sends forth jets of flame to attack a single enemy
| style="vertical-align: top;"|Sends forth jets of flame to attack a single enemy.
|-
|-
|10
|10
|Spry in a Crisis
|Spry in a Crisis
| style="text-align: center;"|
| style="text-align: center;"|
| style="vertical-align: top;"|
| style="vertical-align: top;"| Boosts evasion when health is low.
|-
|-
|16
|16
Line 33: Line 33:
|Sobering Slap
|Sobering Slap
| style="text-align: center;"|2
| style="text-align: center;"|2
| style="vertical-align: top;"|A head-clearing clout that brings an ally to their senses
| style="vertical-align: top;"|A head-clearing clout that brings an ally to their senses.
|-
|-
|42
|42
Line 43: Line 43:
|Tap Dance
|Tap Dance
| style="text-align: center;"|0
| style="text-align: center;"|0
| style="vertical-align: top;"|Do some nifty tappy-toeing to evade attack
| style="vertical-align: top;"|Do some nifty tappy-toeing to evade attack.
|-
|-
|68
|68
Line 53: Line 53:
|Have a Ball
|Have a Ball
| style="text-align: center;"|8
| style="text-align: center;"|8
| style="vertical-align: top;"|Batters the enemy with a breath-taking barrage of balls
| style="vertical-align: top;"|Batters the enemy with a breath-taking barrage of balls.
|-
|-
|100
|100

Revision as of 11:26, 29 August 2010

In Dragon Quest IX, the hero begins the game as this class. It has limited healing and damaging spells on top of the ability to weild Fans, Swords, Whips, and shields. The spells and the levels they are learned at are as follows.

Skills

Heal(3), Crack(8), Evac(10), Woosh(12), Crackle(16), Midheal(21), Zing(24), Swoosh(30), Kaswoosh(36)

SP Required Skill MP Needed Description
4 Hot Lick 2 Sends forth jets of flame to attack a single enemy.
10 Spry in a Crisis Boosts evasion when health is low.
16 Pratfall 0 Take a comedic dive to get a group of enemies laughing
22 Natural Charm +30 - -
32 Sobering Slap 2 A head-clearing clout that brings an ally to their senses.
42 Natural Mag. Might +30 - -
55 Tap Dance 0 Do some nifty tappy-toeing to evade attack.
68 Natural Mag. Mending +30 - -
82 Have a Ball 8 Batters the enemy with a breath-taking barrage of balls.
100 Natural Deftness +50 - -