Mischievous mole: Difference between revisions

From Dragon Quest Wiki
Jump to navigation Jump to search
No edit summary
Line 97: Line 97:
|remake-changes=
|remake-changes=
}}
}}
==={{DQMJ}}===
The Mischievous mole is one of three potential starting monsters along with the [[Dracky]] and [[Platypunk]]. It can be scouted on [[Infant Isle]].
{{DQMJmonster
|name = Mischievous mole
|image = 
|family = [[Nature family | Nature]]
|rank = F
|traits = [[List of Traits in Dragon Quest Monsters: Joker | Psycho]]
|skill = [[Guerrilla]], [[Attack Boost]]
}}
{{clear}}


==={{DQMJ2}}===
==={{DQMJ2}}===

Revision as of 19:11, 9 October 2020

The Mischievous mole is a recurring monster in the Dragon Quest series.

They are very simple-looking monsters that appear in many games. They are bipedal, gray moles with a wooden shovel in one hand and a glaring gaze etched on their faces.

Appearances

Dragon Quest IV: Chapters of the Chosen

Mischievous mole
Big Book of Beasts No. : 006
Dragon Quest IV: Chapters of the Chosen
Sprites Attributes
NES Remakes HP MP EXP Gold Attack Defence Agility Evasion
10 0 2 4 10 6 5 0⁄64
Resistances
Frizz Sizz Bang Crack Woosh Zap Whack Kamikazee Poof Dazzle Sleep Drain Magic Fizzle Confusion Sap
0% 0% 0% 0% 0% 0% 0% 0% 25% 0% 0% 100% 100% 0% 0%
Additional information
Spells Skills Locations Dropped item
None Flee Burland outskirts
Taborov outskirts (chapter 2)
Lakanaba outskirts
Cave of Safekeeping
Casabranca outskirts
Medicinal herb(1⁄32)
Notable changes in the remakes None


Dragon Quest VIII: Journey of the Cursed King

[[File:DQ8 Beast Family Icon.png|link=Beast family]] Mischievous mole
Defeated Monster List No. : 010
Dragon Quest VIII: Journey of the Cursed King
Image Attributes
HP MP EXP Gold Attack Defence Agility Evasion
15 0 4 5 14 12 6 1⁄64
Resistances
Attack Frizz Sizz Fire Breath Bang Crack Cool Breath Woosh Rock Zap Whack
0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0%
Army Poison Stun Paralysis Dazzle Sleep Fizzle Fuddle Sap Drain Magic Ban Dance
0% 15% 0% 0% 15% 15% 100% 0% 0% 100% 100%
Additional information
Spells Skills Locations Dropped item
None Flee
Psyche Up
Waterfall Cave Medicinal herb1⁄32
Oaken club1⁄128
Description Small but seriously strong. Once they psyche themselves up, these pint-sized pests can inflict some serious damage.
Notable changes in the remake


Dragon Quest Monsters: Joker

The Mischievous mole is one of three potential starting monsters along with the Dracky and Platypunk. It can be scouted on Infant Isle.


[[File:DQMJ Icon Nature.png|link= Nature family|20x20px|class=pixels]] Mischievous mole
Dragon Quest Monsters: Joker
Sprite Attributes
Rank Max HP Max MP Max Attack Max Defence Max Agility Max Wisdom
F ? ? ? ? ? ?
Traits Skills Resistances
Psycho Guerrilla, Attack Boost {{{resistances}}}
Additional information
Description {{{description}}}
Weapons {{{weapons}}}
Location {{{location}}}
Breeding chart {{{breeding chart}}}

Dragon Quest Monsters: Joker 2

Dragon Quest Monsters: Joker 2 Professional

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

Related monsters

Gallery