Monster Master: Difference between revisions

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<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>
<center>''A master of monsters, able to commune with them, wield their abilities, and win their affection.'' --Description in ''Dragon Quest VII''</center>


The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a [[vocation]] in ''[[Dragon Quest VI]]'' and ''[[Dragon Quest VII]]''. Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the class allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.
The '''Monster Master''' (魔物使い ''Mamono Tsukai'' or まものマスター ''Mamono Masutā'') is a recurring intermediate [[vocation]] first introduced in ''[[Dragon Quest VI]]''. Also known as the Monster ''Masher'' (魔物ハンター, ''Mamono Hantā'') in the seventh game, the vocation allows players to walk on the wild side and focuses on taming and making allies of monsters defeated in battle.


==Description==
==Description==
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==''[[Dragon Quest VII]]''==
==''[[Dragon Quest VII]]''==
[[Image:3DS Monster Master.png|border|right]]
[[Image:DQVII Monster Masher.png|border|right|165px]][[Image:3DS Monster Master.png|border|right]]
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.
In ''VII'' the vocation will instead give players a greater chance to send defeated monsters off to [[The Haven|the Haven]], a wildlife preserve of sorts where monsters can interact with the party as NPCs. To become a Master, characters need to master the [[Thief]] and [[Shepherd]] vocations.


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=={{DQ10}}==
=={{DQ10}}==
The M.M. wields [[Claw Weapon Family|Claws]], [[Whips]], and [[Axes]] in battle, ans possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
The M.M. wields [[Claw Weapon Family|Claws]], [[Whips]], and [[Axes]] in battle, and possesses the exclusive skill tree of ''Monster Mastery'' (rough translation). This skill set focuses on:
*Improving the chance for a slain monster to join the party
*Improving the chance for a slain monster to join the party
*かわいがる--Raising the monster's non-HP/MP stats by 20% for thirty seconds
*かわいがる--Raising the monster's non-HP/MP stats by 20% for thirty seconds
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Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.  
Generally speaking, the protagonist of every game in the ''Monsters'' sub series is an M.M.  
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
==''[[Dragon Quest Walk]]''==
[[Image:DQ Walk Monster Masters.jpg|right|200px]]
Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are [[Wand]]s, [[Spear]]s, [[Claw Weapon Family|Claws]], and [[Whip]]s.
{{clear}}


==''[[Dragon Quest Monsters+]]''==
==''[[Dragon Quest Monsters+]]''==
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==Etymology==
==Etymology==
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the class in DQX's version 2.00 update.
The vocation's nomenclature was changed from '''魔物使い''' to  '''魔物マスター''' in the DS remake of VI. The reason for this is presumably due to the removal of catchable monsters for slime buddies, and the original name was restored for the reintroduction of the vocation in DQX's version 2.00 update.


==See Also==
==See Also==
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*The vocation's design is based directly on the Hero of ''V'', wearing tattered rags with capes instead of normal clothing. This was changed slightly in ''X'', where the cape was exchanged for an animal hide.
*The vocation's design is based directly on the Hero of ''V'', wearing tattered rags with capes instead of normal clothing. This was changed slightly in ''X'', where the cape was exchanged for an animal hide.
*The vocation has received the most name changes of any job in the original Japanese versions.
*The vocation has received the most name changes of any job in the original Japanese versions.
{{clear}}


{{DQVIClasses}}
{{DQVIClasses}}
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[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest VII vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest X vocations]]
[[Category:Dragon Quest Walk vocations]]
[[fr:Rosseur de monstres]]