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The '''Monster Master''' (魔物使い ''Mamono Tsukai'') is a recurring [[vocation]] first introduced in ''[[Dragon Quest VI]]''. The vocation allows players to walk on the wild side with the finer details varying between titles, but it has also consistently focused on taming and [[Monster recruitment|making allies of monsters defeated in battle]].
{{VocationInfo
|Image = [[File:DQotS Monster Master.png|300px]]
|Caption = Monster Masters as they appear in Dragon Quest of the Stars.
|Japanese = 魔物マスター (''Mamono Masutā'')
|Origin = [[Dragon Quest VI]] (DS Remake)
|Games = [[Dragon Quest VI]] (Remakes only)<br>[[Dragon Quest of the Stars]]<br>[[Dragon Quest Walk]]
}}
Not to be confused with the [[Monster Wrangler]] vocation, which allows players to [[Monster recruitment|recruit monsters]].
The '''Monster Master''' (魔物マスター ''Mamono Masutā'') is a [[vocation]] first introduced in the remake of ''[[Dragon Quest VI]]''. This vocation can sometimes put monsters to sleep or cause them to flee.


==Localization history==
==Monster master, wrangler and masher==
The profession is notable for frequently having its name changed even in the Japanese originals: it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake and it's subsequent ports, became 魔物ハンター (''Mamono Hantā'') in the seventh game, まもの使い (''Mamono Tsukai'') in the tenth game,  まものマスター (''Mamono Masutā'') in both ''Stars'' and ''Walk''. In all ''Monsters'' titles the vocation is called the モンスターマスター (''Monsutā Masutā''). Not counting the alternate kanji and katakana spellings, this leaves the vocation with three distinct Japanese names.
There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (''Mamono Tsukai'') vocation, then the seventh game has  魔物ハンター (''Mamono Hantā''), it was changed to 魔物マスター (''Mamono Masutā'') in the [[Nintendo DS]] remake of DQVI and it's subsequent ports, the まもの使い (''Mamono Tsukai'') vocation returned in the tenth game,  then まものマスター (''Mamono Masutā'') was used in both ''Stars'' and ''Walk'', then まもの使い (''Mamono Tsukai'') was used again in DQIII HD-2D and DQX Offline.


In English the name was changed to Monster ''Masher'' for the seventh game to match the alteration in the original script but has since returned to being referred to as the Monster Master in peripheral media and spinoff titles, with two exceptions in {{DQTact}}. In the ''Terry's Wonderland'' event in ''Tact'' [[Terry|young Terry]] introduces himself as being a Monster ''Scout'' and the {{Hero 5}} of the fifth game has the title of Legendary Monster ''Wrangler'' in ''Tact''.
In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).
 
Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the [[Monster Meadows]].
 
In [[Dragon Quest Tact]], [[Terry|young Terry]] introduces himself as being a "Monster ''Scout''", and the {{Hero 5}} of the fifth game has the title of "Legendary Monster ''Wrangler''". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.


The term [[Monster Wrangler]] has seemingly replaced this vocation in the current English localization standard, being alluded to via the [[wrangler's ring]] item in {{DQB2}} in 2019, and later in the aforementioned ''Tact'' event before being given much wider exposure through {{DQM3}} in 2023 and {{DQ3HD}} in 2024.
==Appearances==
==Appearances==
=={{DQ5}}==
==={{DQ6}}===
While the Hero of ''Dragon Quest V'' has attributes and spells more akin to a physically stronger [[Priest]], he is referred to in peripheral media as the legendary monster tamer and is the first protagonist in the series' history to be able to recruit monsters.
The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.


=={{DQ6}}==
Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
The M.M. suffers considerable reductions to their strength, resilience, HP, and MP in all versions of ''VI'', befitting a starting vocation characters are not meant to spend too much time in. Various [[Breath attack|breath skills]] are learned through the profession, in addition to the [[Puff!]] spell upon mastery.


In the original version of ''VI'', having a master in the party activates the chance that a monster [[Monster recruitment|will join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies. Monster Master is one of the prerequisites for the [[Ranger]] vocation (along with [[Merchant]] and [[Thief]]).
In the original version of ''VI'', the Monster Master vocation didn't exist yet. Instead, the [[Monster Wrangler]] vocation filled its gap. Having a wrangler in the party activated the chance that a monster [[Monster recruitment|would join you upon its defeat]], however this function was dropped in the [[Nintendo DS]] remake in lieu of Slime Buddies.  
====Stat Changes====
{|width="50%" cellspacing="0" cellpadding="2" border="1" style="text-align:center"
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Statistics</font>'''
|width="25%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Change</font>'''
|-
|Battles to Master
|165
|-
|Strength
| -15%
|-
|Agility
|Null
|-
|Resilience
| -20%
|-
|Wisdom
|Null
|-
|Style
|Null
|-
|Max HP
| -20%
|-
|Max MP
| -30%
|-
|Trait
| Low chance for a randomly selected enemy to be asleep during the first round
|}


====Abilities====
====Abilities====
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|18
|18
|}
|}
====Monster Recruitment====
{| class="wikitable"
|-
! Rank !! Recruitable Monsters
|-
| 1 || [[Slime (Recruit)|Slime]] (1/2), [[Feralball (Recruit)|Feralball]] (1/8), [[Lips (Recruit)|Lips]] (1/64)
|-
| 2 || [[Mud mannequin (Recruit)|Mud Mannequin]] (1/64), [[Walking corpse (Recruit)|Walking Corpse]] (1/32), [[Healslime (Recruit)|Healslime]] (1/16), [[Slime knight (Recruit)|Slimeknight]] (1/4)
|-
| 3 || [[Lesser Demon (Recruit)|Lesser demon]] (1/4), [[Sluggernaut (Recruit)|Sluggernaut]](1/4), [[Gustbluster (Recruit)|Gustbluster]] (1/64)
|-
| 4 || [[Rockbomb (Recruit)|Rockbomb]] (1/32), [[Dreamaera (Recruit)|Dreamaera]] (1/32), [[Battering ram (Recruit)|Battering ram]] (1/16)
|-
| 5 || [[King slime (Recruit)|King slime]] (1/64), [[Boss troll (Recruit)|Boss troll]] (1/16)
|-
| 6 || [[Liquid metal slime (Recruit)|Liquid metal slime]] (1/256)
|-
| 7 || [[Overkilling machine (Recruit)|Overkilling machine]] (1/64)
|-
| 8 || [[High djinks (Recruit)|High djinks]] (1/256)
|}
==={{DQ9}}===
The monster master was originally planned to be a playable vocation in ''IX'', but this was scrapped at some point in development. The conceptual art depicts a boy wearing an outfit consisting entirely of animal hides and holding a gnarled staff.


===''[[Dragon Quest Monsters (series)|Monsters series]]''===
===''[[Dragon Quest Monsters (series)|Monsters series]]''===
Generally speaking the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Generally speaking, the protagonist of every game in the ''Monsters'' sub series was referred to as a Monster Master until the younger [[Terry]] made an appearance in {{DQTact}}, where he dubbed himself as a Monster Scout. With the release of {{DQM3}}, the term has been retired in the spinoff series for Monster Wrangler.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.
Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.


===''[[Dragon Quest of the Stars]]''===
===''[[Dragon Quest of the Stars]]''===
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats.
The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the [[Druid]] vocation.


===''[[Dragon Quest Walk]]''===
===''[[Dragon Quest Walk]]''===
Line 160: Line 113:


{{clear}}
{{clear}}
===''[[Dragon Quest Monsters+]]''===
The basis of the manga is the exploration of what it really means to be a master of monsters, focusing on the bonds a tamer makes with their companions and how this strengthens the beasts will to fight. The vocation is treated as a proper societal class with its own distinct role and expectations within a community.


==See also==
==See also==
*[[Monster recruitment]]
*[[Item Master]]
*[[Monster Masher]]
*[[Monster Masher]]
*[[Monster Wrangler]]
*[[Monster Wrangler]]
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
Monster_Master_DQVI_official_guide_book_profile.jpg|[[Milly]] detailing the capabilities of the vocation in the official guidebook for ''VI''
File:Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Monster master v-jump VI.jpg|Milly taming a [[metal slime]] in the V-Jump guide for ''VI'', an impossibility in every version of the game
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
Dragon_Quest_IX_male_monster_master_concept_art.jpg|Concept art of the M.M. for ''IX''. The vocation was scrapped in development and repurposed for ''X''
File:Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DWM_Game_manual_monster_master.png| The "Monster Master" terminology used in Dragon Warrior Monsters
Stars Young Terry Monster Scout.jpg|Terry referring to himself as a scout in ''Tact''
DQotS Monster Master.png|In ''[[Dragon Quest of the Stars|Stars]]''
</gallery>
</gallery>


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[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest of the Stars vocations]]
[[Category:Dragon Quest Walk vocations]]
[[Category:Dragon Quest Walk vocations]]
 
[[fr:Maître-monstres]]
[[fr:Rosseur de monstres]]

Revision as of 15:35, 1 February 2026

Vocation
Monster Master

Monster Masters as they appear in Dragon Quest of the Stars.
Japanese name: 魔物マスター (Mamono Masutā)
Introduced in: Dragon Quest VI (DS Remake)
Appears in: Dragon Quest VI (Remakes only)
Dragon Quest of the Stars
Dragon Quest Walk
Not to be confused with the Monster Wrangler vocation, which allows players to recruit monsters.

The Monster Master (魔物マスター Mamono Masutā) is a vocation first introduced in the remake of Dragon Quest VI. This vocation can sometimes put monsters to sleep or cause them to flee.

Monster master, wrangler and masher

There is some confusion regarding the monster-focused vocations: Dragon Quest VI for the Super Famicom had the まもの使い (Mamono Tsukai) vocation, then the seventh game has 魔物ハンター (Mamono Hantā), it was changed to 魔物マスター (Mamono Masutā) in the Nintendo DS remake of DQVI and it's subsequent ports, the まもの使い (Mamono Tsukai) vocation returned in the tenth game, then まものマスター (Mamono Masutā) was used in both Stars and Walk, then まもの使い (Mamono Tsukai) was used again in DQIII HD-2D and DQX Offline.

In the English side there has been consistency in the translations for the main series since Square Enix started using the Dragon Quest naming conventions: まもの使い is Monster Wrangler, 魔物ハンター is Monster Masher, and 魔物マスター is Monster Master. (Monster Masher used to be known as "Tamer" on the PS1 translation of Dragon Warrior VII).

Due to all these vocations being monster-focused, most people tend to mix them up, despite them being different: Monster Wranglers can scout monsters, while Monster Masters cannot, despite both of them using similar fighting styles and skills. Monster Masher, while similar, tames monsters and sends them to the Monster Meadows.

In Dragon Quest Tact, young Terry introduces himself as being a "Monster Scout", and the Hero of the fifth game has the title of "Legendary Monster Wrangler". Later on, the game introduced a unit based on the female Monster Wrangler from Dragon Quest III HD-2D Remake.

Appearances

Dragon Quest VI: Realms of Revelation

The Monster Master suffers considerable reductions to their strength (-15%), resilience (-20%), HP (-20%), and MP (-30%), befitting a starting vocation characters are not meant to spend too much time in. Various breath skills are learned through the profession, in addition to the Puff! spell upon mastery. Monster masters have a small chance to put monsters to sleep at the start of the battle.

Monster Master is one of the prerequisites for the Ranger vocation (along with Merchant and Thief).

In the original version of VI, the Monster Master vocation didn't exist yet. Instead, the Monster Wrangler vocation filled its gap. Having a wrangler in the party activated the chance that a monster would join you upon its defeat, however this function was dropped in the Nintendo DS remake in lieu of Slime Buddies.

Abilities

Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 1 -
2 Beast Master Sweet Breath 18 Enemy group A fragrant sigh that lulls a group of enemies to sleep. 0
3 Zombie Master Poison Breath 33 One group Poisons a group of enemies. 0
4 Nature Master Tongue Bashing 58 One enemy A punishing lick to reduce the enemy's defence. 0
5 Demon Master Cool Breath 77 All enemies A chilly breath attack. 0
6 Troll Master Flame Breath 93 All enemies A fiercely fiery breath attack. 0
7 Material Master Burning Breath 125 One group Paralyses the enemy with a torrid sigh. 0
8 Dragon Master Puff! 165 Self Transform into a fire-breathing dragon. 18

Monsters series

Generally speaking, the protagonist of every game in the Monsters sub series was referred to as a Monster Master until the younger Terry made an appearance in Dragon Quest Tact, where he dubbed himself as a Monster Scout. With the release of Dragon Quest Monsters: The Dark Prince, the term has been retired in the spinoff series for Monster Wrangler. Certain titles will place more emphasis on this profession than others, such as treating it as a societal class in it's own right.

Dragon Quest of the Stars

The Monster Master utilizes breath attacks and enjoys excellent HP growth, but has mediocre growth in all other stats. It was a prerequisite to unlock the Druid vocation.

Dragon Quest Walk

Monster Masters were added in a March 2022 update as part of the game's 2.5 year anniversary. Unlike the other advanced vocations, a character is able to become a Monster Master after befriending more than 35 types of monsters. Their weapons of choice are Wands, Spears, Claws, and Whips.

See also

Gallery