Monster Meadows: Difference between revisions

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The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster Recruitment|recruitment]] in ''V''. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.
The monster who is defeated last will be the one that the player has a chance at taming, similar to [[Monster Recruitment|recruitment]] in ''V''. Each monster has a set taming value ranging from 1/8, like a [[Slime]], to 1/256.


'''NOTE:''' If a monster is recruited but the blubprint for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.   
'''NOTE:''' If a monster is recruited but the plan for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player.   
If the player recurites duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.
If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.


Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.
Having a party member who currently is a [[Monster Master|Monster Masher]] will help by using the [[Animal Magnetism]] skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character '''must''' be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.


==Blueprints==
==Enclosure Plans==
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the monster guru's house. However, during the course of the game, the player will come across blueprints. Blueprints will allow the monster guru to build new areas for different monsters. There are nine blueprints in the game.
In the beginning, the monster park will have only three areas: a grassy plain, a storage area for extra monsters, and the guru's house. However, during the course of the game, the player will come across plans for additional enclosures. These blueprints will allow the monster guru to build new areas for different monsters. There are nine plans in the game:


*[[Hamelia|Hamelia Tower]] in the present: defeat [[KingSlime (BOSS)|KingSlime]]
*Highendreigh Tower in the present: defeat the [[King Slime]].
*[[Medal King]] in the present: collect 75 Mini Medals
*[[Medal King]] in the present: collect 75 Mini Medals.
*[[Labres]] in the past: Mt. Tor in treasure chest
*Mount Gora  in the past: First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
*[[Gorges]] in the past: next to the Pendragon's house
*[[Aeolus Vale]] in the past: barrel next to the Praetor's house.
*[[Coastal]] in the past: Dwarf Dwelling in a treasure chest
*Den of the Dwarves in the past: in a third floor treasure chest requiring the magic key.
*'''Coastal''' in the present: purchase for 5000 Tokens in the Casino
*[[Buccanham]] in the present: purchase for 5000 Tokens in the Casino
*'''Coral Lake''' in the present: In treasure chest
*Pool of Piety in the past or present: In treasure chest
*[[Sharkeye|Sharkeye's]] ship in the present: In treasure chest
*[[Sharkeye|Sharkeye's]] ship in the present: In treasure chest on first floor near the garden.
*[[Dark Palace]] in the present: In treasure chest.
*[[Cathedral of Blight]] in the present: In treasure chest.


==Rewards==
==Rewards==