Monster eggs: Difference between revisions

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==={{DQM3}}===
==={{DQM3}}===
Monster eggs return after being absent from the third ''Joker'' game, and are found in the wild once {{Psaro C}} has assumed mastery of [[Diabolic Hall]]. Up to 6 eggs can be found in the wild in any circle of [[Nadiria]], as of the version 1.0.4 update patch. All eggs will appear white when seen on the map, but will change colour when interacted with. The four-colour distinctions return, with white eggs covering ranks G through F, silver for E through D, gold for C and B, and rainbow eggs carry only rank A monsters. Clearing the second level of the [[Cradle of Corruption]] is necessary to unlock rainbow-coloured eggs. Originally, eggs would respawn after the player leaves the area and fights 10 battles, but after the 1.0.4 update this has been reduced to a single battle.
Monster eggs return after being absent from the third ''Joker'' game, and are found in the wild once {{Psaro C}} has assumed mastery of [[Diabolic Hall]]. Up to 6 eggs can be found in the wild in any circle of [[Nadiria]], as of the version 1.0.4 update patch. All eggs will appear white when seen on the map, but will change colour when interacted with. The four-colour distinctions return, with white eggs covering ranks G through F, silver for E through D, gold for C and B, and rainbow eggs carry only rank A monsters. Clearing the second level of the [[Cradle of Corruption]] is necessary to unlock rainbow-coloured eggs.


The following monsters are exclusively found within eggs, and thus are necessary to hatch in order to fill out their own entries in the monsterpedia as well as those which use them as synthesis components. Each Circle of Nadiria has a superior hatch rate for specific monsters, but none of them are limited to a specific Circle. The monsters are the [[barracuda]], [[chihuawyrm]], [[discombombulator]], [[don mole]], [[ethereal serpent]], [[float-o-copier]], [[frightful conductor]], [[hyperanemon]], [[luminous lampling]], [[Marquis de Léon]], [[mortoad]], [[psaro's pawn]], [[Robbin' 'Ood]] [[scourgette]], [[tigergram]], and [[tree feller]].
The following monsters are exclusively found within eggs, and thus are necessary to hatch in order to fill out their own entries in the monsterpedia as well as those which use them as synthesis components. Each Circle of Nadiria has a superior hatch rate for specific monsters, but none of them are limited to a specific Circle. The monsters are the [[barracuda]], [[chihuawyrm]], [[discombombulator]], [[don mole]], [[ethereal serpent]], [[float-o-copier]], [[frightful conductor]], [[hyperanemon]], [[luminous lampling]], [[Marquis de Léon]], [[mortoad]], [[psaro's pawn]], [[Robbin' 'Ood]] [[scourgette]], [[tigergram]], and [[tree feller]].


Sometimes monsters that hatch from eggs know rare talents, like [[Air Fryer]]. There are three talents that are exclusively found in eggs: [[Hard Warder]], [[Holy Warder]], and [[Sparkling Warder]].
Sometimes monsters that hatch from eggs know rare talents, like [[Air Fryer]]. There are three talents that are exclusively found in eggs and cannot be synthesized: [[Hard Warder]], [[Holy Warder]], and [[Sparkling Warder]]. Time-conscious players can instead purchase these traits from [[Fizzy's shop]] for high fees.


====Version 1.0.3 update patch====
* The number of eggs per Echelon has been increased from 3 to 6
* Egg respawn rates now only require a single battle instead of ten
* The likelihood of gold and rainbow coloured eggs has increased
====Version 1.0.4 update patch====
*The hatching animation has been sped up
====Version 1.0.5 update patch====
*A bug that caused the game to crash when examining monster eggs in specific locations in the Middle Echelon of the Circle of Caprice has been fixed
====Version 1.0.6 update patch====
*Monster eggs can now be seen on the map screen and mini map
{{Series_mechanics}}
{{Series_mechanics}}
[[Category: Game mechanics]]
[[Category: Game mechanics]]
[[Category: Recurring elements]]
[[Category: Recurring elements]]