Monster magnet: Difference between revisions
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| buy = 20,000 tokens | | buy = 20,000 tokens | ||
| sell = various, see article | | sell = various, see article | ||
|effect = Tames monsters more easily | |effect = [[Monster recruitment|Tames monsters]] more easily | ||
}} | }} | ||
The '''Monster magnet''' is an accessory exclusive to the [[Cell phone]] version of {{DQ5}}. | The '''Monster magnet''' is an accessory exclusive to the [[Cell phone]] version of {{DQ5}}. | ||
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==Function== | ==Function== | ||
The brooch can only be equipped by the {{Hero 5}}, increasing his {{Defence}} by +5 and raising the probability of a monster joining him after battle by one stage. For example, both the | The brooch can only be equipped by the {{Hero 5}}, increasing his {{Defence}} by +5 and raising the probability of a monster joining him after battle by one stage. For example, both the {{Liquid metal slime R}} and {{Barbatos R}} have a 1/256 (0.39%) chance to join the party, but having the accessory equipped will raise this chance to 1/64 (1.56%). Thus, the original rates of | ||
{| class="wikitable" | {| class="wikitable" | ||