Asham: Difference between revisions
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The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[magic key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the king of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained. | The older brother of the Isis minister lives in a townhouse locked behind a door that requires the [[magic key]] to enter. He waxes philosophically about water being the lifeblood and mankind, but also gives first-time players the direct hint that to enter the eastern lands they will need the [[Royal Missive]] from the king of [[Portoga]]. A lone [[Imp]] appears in the upstairs section of the building locked with at night, it's [[Morph]] spell and cat disguise having worn off. It will start a battle when confronted, but why it is there is never explained. | ||
[[File:Asham dancing hall.jpg|right|thumb|150px|The dancers performing]] | |||
====Shops & services==== | ====Shops & services==== | ||
The price of each item in the con man shops can be lowered to 1/8th by haggling with the merchant, similar to Morocco in the real world. | The price of each item in the con man shops can be lowered to 1/8th by haggling with the merchant, similar to Morocco in the real world. | ||
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<gallery> | <gallery> | ||
File:DQ III NES Assaram.png|8-bit map | File:DQ III NES Assaram.png|8-bit map | ||
File:Asham 16-bit.png|16-bit map | |||
Image:Asham.jpg|Famicom era art | Image:Asham.jpg|Famicom era art | ||
</gallery> | </gallery> | ||