Ashlynn: Difference between revisions

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Ashlynn is first encountered at [[Moonmirror Tower]], suffering the same translucency that the Hero and [[Carver]] had earlier. Overjoyed that there are people who can finally see her, Ashlynn insists on accompanying the party once they apply a few drops of [[Dream dew]] to make her solid once more. She brings a considerable amount of magic to the table and isn't shy about engaging monsters, but she does become nervous when faced with the prospect of dealing with the real [[Murdaw]] after the party had so much hardship with his doppelganger. When the heroes arrive at the fiend's island on the ship borrowed from the people of [[Ghent]], she asks to stay behind out of fear.  
Ashlynn is first encountered at [[Moonmirror Tower]], suffering the same translucency that the Hero and [[Carver]] had earlier. Overjoyed that there are people who can finally see her, Ashlynn insists on accompanying the party once they apply a few drops of [[Dream dew]] to make her solid once more. She brings a considerable amount of magic to the table and isn't shy about engaging monsters, but she does become nervous when faced with the prospect of dealing with the real [[Murdaw]] after the party had so much hardship with his doppelganger. When the heroes arrive at the fiend's island on the ship borrowed from the people of [[Ghent]], she asks to stay behind out of fear.  


Once Murdaw has been killed, Ashlynn rejoins the party and continues her travels with the group  with no further doubts or hesitancy. Over the course of her adventure, her origins are uncovered and Ashlynn learns that she is from the magical city [[Sorceria]], which had been destroyed by the Archfiend [[Mortamor]] approximately 50 years before the game's events. When Sorceria was besiged by the Archfiend, the citizens fled to the world of dreams to escape total annihilation and inhabited a duplicate of their home before it was sealed away by [[Gracos]] on Mortamor's orders.  
Once Murdaw has been killed, Ashlynn rejoins the party and continues her travels with the group  with no further doubts or hesitancy. Over the course of her adventure, her origins are uncovered and Ashlynn learns that she is from the magical city [[Sorceria]], which had been destroyed by the Archfiend [[Mortamor]] approximately 50 years before the game's events. When Sorceria was besiged by the Archfiend, the citizens fled to the world of dreams to escape total annihilation and inhabited a duplicate of their home before it was sealed away by [[Gracos]] on Mortamor's orders. Ashlynn's magical strength is so great that it deflected the fiend's sealing spell remains free, but force of the conflicting magic caused her to lose her memories.


The reason for this is due to the Sorcerians knowing the ultimate spell, [[Magic Burst]], which is passed along to Ashlynn when the eldress of the town is spoken to. Ashlynn is the direct descendant of the founder of Sorceria, and several items available in the town were crafted especially for her use in the battle against the Archfiend. In addition, the events in the town bequeath Ashlynn with a new epithet: the Scion of Sorceria. It is left to the player's interpretation as to whether Ashlynn was alive 50 years ago in the real world's Sorceria, or if she were born in the dream world's version and thus never possessed a physical body of her own.  
The reason for this is due to the Sorcerians knowing the ultimate spell, [[Magic Burst]], which is passed along to Ashlynn when the eldress of the town is spoken to. Ashlynn is the direct descendant of the founder of Sorceria, Ashmeralda, and several items available in the town were crafted especially for her use in the battle against the Archfiend. In addition, the events in the town bequeath Ashlynn with a new epithet: the Scion of Sorceria.  


After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her Sorceria to tell everyone what has happened. Ashlynn is then informed that she should study at [[Cloudsgate Citadel]] and learn from King Zenith. She chooses however to stay with the [[Hero (Dragon Quest VI)|Hero]]. Upon arriving at Somnia, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration.
After journeying into the Archfiend's realm and defeating Mortamor, the group returns to a world at peace and the party returns to their homes except for Ashlynn who only briefly returns to her Sorceria to tell everyone what has happened. Ashlynn is then informed that she should study at [[Cloudsgate Citadel]] and learn from King Zenith. She chooses however to stay with the [[Hero (Dragon Quest VI)|Hero]]. Upon arriving at Somnia, both are greeted by the King and Queen who compliment the young "couple" much to their shyness and invite them to the royal celebration.
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====Remake changes====
====Remake changes====
*In the Super Famicom version of ''VI'', Ashlynn possessed a 25% resistance to [[frizz]], [[sizz]], [[bang]], and [[crack]] spells.
*In the Super Famicom version of ''VI'', Ashlynn possessed a 25% resistance to [[frizz]], [[sizz]], [[bang]], and [[crack]] spells.
====The mysterious dragon====
Ashlynn's physical form is in fact the [[The mysterious dragon|golden dragon]], which took on the shape of a wondrous wyrm due to the young lady's incredible magic. Further details are explained on the dragon's page.


==={{DQ9}}===
==={{DQ9}}===
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Image:DQVI Ashlynn Stats.png|Ashlynn's Stats
Image:DQVI Ashlynn Stats.png|Ashlynn's Stats
Image:DQMB Ashlynn.png|''Dragon Quest: Monster Battle'' card
Image:DQMB Ashlynn.png|''Dragon Quest: Monster Battle'' card
File:Ashlynn fades.jpg|Ashlynn fading from the physical world
</gallery></center>
</gallery></center>
{{DQVI}}
{{DQVI}}