Attacking Impulse: Difference between revisions

Created page with "{{Spell Infobox |title =Attacking Impulse |image = |japanese = とうそうほんのう |romaji = Tōsōhon nō |old = None |type = Trait }} '''Attacking Impulse''' is a monster trait which amps up offensive power when on the back-heel. ==Appearances== ==={{DQM3}}=== Attacking Impulse raises a monster's damage output by 25% when it's HP is less than half. All types of damage output are increased, whether it be breath attacks, magic, etc, but the damage limit of 999..."
 
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==={{DQM3}}===
==={{DQM3}}===
Attacking Impulse raises a monster's damage output by 25% when it's HP is less than half. All types of damage output are increased, whether it be [[breath]] attacks, magic, etc, but the damage limit of 999 still applies.
Attacking Impulse raises a monster's damage output by 25% when it's HP is less than half. All types of damage output are increased, whether it be [[breath]] attacks, magic, etc, but the damage limit of 999 still applies.
Attacking Impulse is naturally learned by the following monsters of any size:
*[[Barracuda]]
*[[Bunicorn]]
*[[Cyclops]]
*[[Dragon rider]]
*[[Fat rat]]
*[[Hyperanemon]]
*[[Jumping jackal]]
*[[Mandrake major]]
*[[Mischievous mole]]
*[[Shogum]]
*[[Stabosaur]]
*[[Trauminator]]
*[[Tundragster]]
*[[Ursa major]]
*[[Ursa mega]]
It is also learned by the following [[Monster sizes|giant monsters]]:
*[[Balzack]]
*[[Baramos]]
*[[Bone baron]]
*[[Boss troll]]
*[[Crowgre]]
*[[Drag racer]]
*[[Grim rider]]
*[[Überkilling machine]]
*[[Warhog]]


==See also==
==See also==