Automaton (vocation): Difference between revisions

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==Description==
==Description==
The [[Automaton]] is an android like creature, similar to the '''ClockMechs''' in [[Faraday]]. The  class offers a increase to strength and resilience, and slight to sharp drops in all other categories.
The [[Automaton]] is an android like creature found in [[Faraday]]. The  class offers a increase to strength and resilience, and slight to sharp drops in all other categories.


Mastering the class grants a weak resistance to frizz, sizz, bang, woosh, and crack, as well as a strong resistance to all status ailments.
Mastering the class grants a weak resistance to frizz, sizz, bang, woosh, and crack, as well as a strong resistance to all status ailments.


==Requirements==
==Requirements==
In order to become an Automaton, a character must first master both the [[Serial Quiller (Class)|Serial Quiller]] and [[Golem (Class)|Golem]] classes. A Heart may also be obtained in battle by fighting Automations in the Demon Lord's Lair in the past.
In order to become an Automaton, a character must first master both the [[Serial quiller (Vocation)|Serial Quiller]] and [[Golem (Vocation)|Golem]] classes. A Heart may also be obtained in battle by fighting Automations in the [[Excavated Cave|Demon Lord's Lair]] in the past.
 


==[[Dragon Quest VII]]==
===Stat Changes===
===Stat Changes===
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Revision as of 02:24, 10 April 2018

File:Protomech.gif The Automaton is a monster class in Dragon Quest VII.

Description

The Automaton is an android like creature found in Faraday. The class offers a increase to strength and resilience, and slight to sharp drops in all other categories.

Mastering the class grants a weak resistance to frizz, sizz, bang, woosh, and crack, as well as a strong resistance to all status ailments.

Requirements

In order to become an Automaton, a character must first master both the Serial Quiller and Golem classes. A Heart may also be obtained in battle by fighting Automations in the Demon Lord's Lair in the past.


Stat Changes

Statistics Change
Battles to Master 170
Strength +10%
Agility -5%
Resilience +10%
Wisdom -10%
Style -10%
Max HP Null
Max MP -10%
Mastery Bonus +10 Bonus to resilience

Abilities

Level Title Learns Battles Needed Target Info MP
1 Rust Bucket Nothing 0
2 Pile of Scrap Magic Barrier 15 All Allies Reduces the damage of magic attacks for all allies 3
3 Old Model Nothing 36
4 Prototype Metal Slash 72 One Enemies Able to pierce the defenses of Metal Monsters. Regular damage to all other enemies 0
5 Mark II Nothing 100
6 Latest Model Multifists 137 All Enemies Four attacks to random enemies at 50 percent power 0
7 Deluxe Model Nothing 158
8 Mean Machine Hatchet Man 170 One Enemy If it connects, instant critical hit. Has 3/8ths accuracy 0