Automaton (vocation): Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 47: | Line 47: | ||
{|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | {|width="90%" cellspacing="0" cellpadding="2" border="1" style="text-align:center" | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Level</font>''' | ||
|width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title</font>''' | |width="20%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Title<br>(PSX)</font>''' | ||
|width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | |width="10%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Learns</font>''' | ||
|width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' | |width="5%" valign="top" style="background:#4682B4"|'''<font color="#ffffff">Battles Needed</font>''' | ||
| Line 55: | Line 55: | ||
|- | |- | ||
|1 | |1 | ||
|Rust Bucket<br> | |Rust Bucket<br>(JunkHeap) | ||
|Nothing | |Nothing | ||
|0 | |0 | ||
| Line 63: | Line 63: | ||
|- | |- | ||
|2 | |2 | ||
|Pile of Scrap<br> | |Pile of Scrap<br>(ScrapIron) | ||
|[[Magic Barrier]] | |[[Magic Barrier]] | ||
|15 | |15 | ||
| Line 71: | Line 71: | ||
|- | |- | ||
|3 | |3 | ||
|Old Model<br> | |Old Model<br>(SparePart) | ||
|Nothing | |Nothing | ||
|36 | |36 | ||
| Line 87: | Line 87: | ||
|- | |- | ||
|5 | |5 | ||
|Mark II<br> | |Mark II<br>(Automation) | ||
|Nothing | |Nothing | ||
|100 | |100 | ||
| Line 95: | Line 95: | ||
|- | |- | ||
|6 | |6 | ||
|Latest Model<br> | |Latest Model<br>(Upgrade) | ||
|[[Multifists]] | |[[Multifists]] | ||
|137 | |137 | ||
| Line 103: | Line 103: | ||
|- | |- | ||
|7 | |7 | ||
|Deluxe Model<br> | |Deluxe Model<br>(Mecha) | ||
|Nothing | |Nothing | ||
|158 | |158 | ||
| Line 111: | Line 111: | ||
|- | |- | ||
|8 | |8 | ||
|Mean Machine<br> | |Mean Machine<br>(Mechinoid) | ||
|[[Hatchet Man]] | |[[Hatchet Man]] | ||
|170 | |170 | ||
Revision as of 01:54, 16 December 2018
File:Protomech.gif The Automaton is a monster class in Dragon Quest VII.
Description
The Automaton is an android like creature found in Faraday. The class offers a increase to strength and resilience, and slight to sharp drops in all other categories.
Mastering the class grants a weak resistance to frizz, sizz, bang, woosh, and crack, as well as a strong resistance to all status ailments.
Requirements
In order to become an Automaton, a character must first master both the Serial Quiller and Golem classes. A Heart may also be obtained in battle by fighting Automations in the Demon Lord's Lair in the past.
Stat Changes
| Statistics | Change |
| Battles to Master | 170 |
| Strength | +10% |
| Agility | -5% |
| Resilience | +10% |
| Wisdom | -10% |
| Style | -10% |
| Max HP | Null |
| Max MP | -10% |
| Mastery Bonus | +10 Bonus to resilience |
Abilities
| Level | Title (PSX) |
Learns | Battles Needed | Target | Info | MP |
| 1 | Rust Bucket (JunkHeap) |
Nothing | 0 | |||
| 2 | Pile of Scrap (ScrapIron) |
Magic Barrier | 15 | All Allies | Reduces the damage of magic attacks for all allies | 3 |
| 3 | Old Model (SparePart) |
Nothing | 36 | |||
| 4 | Prototype | Metal Slash | 72 | One Enemies | Able to pierce the defenses of Metal Monsters. Regular damage to all other enemies | 0 |
| 5 | Mark II (Automation) |
Nothing | 100 | |||
| 6 | Latest Model (Upgrade) |
Multifists | 137 | All Enemies | Four attacks to random enemies at 50 percent power | 0 |
| 7 | Deluxe Model (Mecha) |
Nothing | 158 | |||
| 8 | Mean Machine (Mechinoid) |
Hatchet Man | 170 | One Enemy | If it connects, instant critical hit. Has 3/8ths accuracy | 0 |