Ban Dance: Difference between revisions

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|title = Ban Dance
|title = Ban Dance
|image =  
|image =  
|japanese = おどりふうじ (''VI'', ''VII'')<br>ペスカトレ (''VIII'')
|japanese = おどりふうじ ({{VI}}, {{VII}})<br>ペスカトレ ({{VIII}})
|romaji = ''Odori Fūji'' (''VI'', ''VII'')<br>''Pesukatore'' (''VIII'')
|romaji = ''Odori Fūji'' ({{VI}}, {{VII}})<br>''Pesukatore'' ({{VIII}})
|old=Stillness<br>DanceShut
|old=Stillness<br>DanceShut
|type = Debilitating
|type = Debilitating
}}
}}
'''Ban Dance''' is a recurring spell in the [[Dragon Quest (series)|Dragon Quest Series]]. Introduced in ''Dragon Quest VI'', it prevents a group of enemies from performing dance abilities.
'''Ban Dance''' is a recurring spell in the {{DQSeries}}.
 
Introduced in {{Dragon Quest VI}}, it prevents a group of enemies from performing dance abilities.


==Appearances==
==Appearances==
===[[Dragon Quest VI]]===
==={{DQ6}}===
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn.
Ban Dance is learned by advancing to rank 6 of the [[Dancer]] vocation, and halts a hustle for one turn.


It is also used by [[Jugular joker]]s.
It is also used by [[Jugular joker]]s.


===[[Dragon Quest VII]]===
==={{DQ7}}===
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the psx original and 3DS remake, and lasts for one turn.
The spell is learned on the sixth rank of the [[Dancer]] vocation in both the {{PSX}} original and {{3DS}} remake, and lasts for one turn.


===[[Dragon Quest VIII]]===
==={{DQ8}}===
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.
[[Angelo]] learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.


==={{DQM}}===
==={{DQM}}===
Called DanceShut in this game, it requires the monster to reach level 16 with 100 HP and 120 agility. It is naturally learned by the [[HerbMan]].
Called DanceShut in this game, it requires the {{MFamilies}} to reach level 16 with 100 {{HP}} and 120 {{Agility}}. It is naturally learned by the [[HerbMan]].


==={{DQM2}}===
==={{DQM2}}===
Line 30: Line 32:
Ban Dance can be learned from:
Ban Dance can be learned from:


* [[Dancer (skill) | Dancer]] (52 points)
*[[Dancer (skill)|Dancer]] (52 points)
* [[Mime]] (28 points)
*[[Mime]] (28 points)
* [[Seal]] (84 points)
*[[Seal]] (84 points)


==={{DQMJ2}}===
==={{DQMJ2}}===
Ban Dance can be learned from all the skills it could be previously, though [[Seal]] now requires 55 points. It can also be learned from [[Thornella (skill) | Thornella]] for 19 points.
Ban Dance can be learned from all the skills it could be previously, though [[Seal]] now requires 55 points. It can also be learned from [[Thornella (skill)|Thornella]] for 19 points.


==Enemy versions==
==Enemy versions==
Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells.
Ban dance is a very rare ability for {{MFamilies}}s to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as [[Fizzle]] does for spells.


In ''VI'', only the [[Jugular joker]] will ever cast ban dance. In either version of ''VII'' no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in ''VIII'', and this makes it particularly annoying in the 3DS version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming.
In {{VI}}, only the [[Jugular joker]] will ever cast Ban Dance. In either version of {{VII}} no enemy learns ban dance at all. The [[Hell hopper]] is the only enemy to cast the spell in {{VIII}}, and this makes it particularly annoying in the {{3DS}} version as all but [[Flower Power|one]] of [[Red]]'s fan skills are considered dances in the game's programming.


{{DQSpells}}
{{DQSpells}}
[[Category:Spells]]
[[Category:Spells]]
[[Category:Dances]]
[[Category:Dances]]

Revision as of 03:06, 3 January 2024

Ban Dance is a recurring spell in the Dragon Quest series.

Introduced in Dragon Quest VI, it prevents a group of enemies from performing dance abilities.

Appearances

Dragon Quest VI: Realms of Revelation

Ban Dance is learned by advancing to rank 6 of the Dancer vocation, and halts a hustle for one turn.

It is also used by Jugular jokers.

Dragon Quest VII: Fragments of the Forgotten Past

The spell is learned on the sixth rank of the Dancer vocation in both the PSX original and 3DS remake, and lasts for one turn.

Dragon Quest VIII: Journey of the Cursed King

Angelo learns this spell after investing 39 points into his "Charisma" skill, and lasts for 6~9 turns.

Dragon Quest Monsters

Called DanceShut in this game, it requires the monster to reach level 16 with 100 HP and 120 Agility. It is naturally learned by the HerbMan.

Dragon Quest Monsters 2

The requirements to learn DanceShut are unchanged.

Dragon Quest Monsters: Joker

Ban Dance can be learned from:

Dragon Quest Monsters: Joker 2

Ban Dance can be learned from all the skills it could be previously, though Seal now requires 55 points. It can also be learned from Thornella for 19 points.

Enemy versions

Ban dance is a very rare ability for monsters to have, with only two appearing in mainline games thus far. As such, this means that dances are some of the safest non-magical abilities to rely on as the performance cannot be shut down for several turns on end as Fizzle does for spells.

In VI, only the Jugular joker will ever cast Ban Dance. In either version of VII no enemy learns ban dance at all. The Hell hopper is the only enemy to cast the spell in VIII, and this makes it particularly annoying in the 3DS version as all but one of Red's fan skills are considered dances in the game's programming.