Baramonster: Difference between revisions

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==Appearence==
==Appearence==
The design of Baramos Bomus is merely a different color scheme of [[Baramos]]. However instead of using a [[Soul of Baramos|cold color scheme]], this monster is portrayed with a warm color scheme.
The design of Baramonster is merely a different color scheme of [[Baramos]]. However instead of using a [[Soul of Baramos|cold color scheme]], this monster is portrayed with a warm color scheme.


This monster specimens are only encountered in the [[Cloudsgate Citadel (bonus dungeon)|bonus dungeon]] on the remakes of the game.
This monster specimens are only encountered in the [[Cloudsgate Citadel (bonus dungeon)|bonus dungeon]] on the remakes of the game.

Revision as of 21:17, 10 November 2020

Baramonster is a monster that was first introduced in Dragon Quest III: The Seeds of Salvation.

Appearence

The design of Baramonster is merely a different color scheme of Baramos. However instead of using a cold color scheme, this monster is portrayed with a warm color scheme.

This monster specimens are only encountered in the bonus dungeon on the remakes of the game.

Abilities

Baramonster
Bestiary Number: 142
Dragon Quest III: The Seeds of Salvation
Sprites Attributes
NES SFC GBC Switch Level HP MP EXP Gold Attack Defence Agility Evasion
? ? ? 63 900 255 7300 150 260 140 110 064
Resistances
Fire Crack Woosh Zap Whack Kamikazee Poof Dazzle Snooze Drain Magic Fizzle Fuddle Sap Deceleratle
0% 0% 100% 100% 100% 100% 70% 100% 100% 100% 100% 100% 100% 0%
Additional information
Spells Skills Locations Item Drop
Kaboom
Kafrizzle
Acts twice per turn (33%)
Freezing Blizzard
Cloudsgate Citadel Seed of magic1256


Trivia

  • Although they are common monsters in the first bonus dungeon of the remakes of Dragon Quest III, it is uncertain if they are pawns of Zoma or not.

Related enemies