Merchant: Difference between revisions

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In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Famicom]] and [[GBC]] Version).
In addition to being able to find extra gold after battles, a merchant is also needed to progress through the story.  And old man in a field requires one to build a [[Immigrant Town (Dragon Quest III)|town]] and will take a merchant regardless of their level.  The merchant you leave will drop his/her items off at the [[vault]] ([[bag]] in the [[Super Famicom]] and [[GBC]] Version).


While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform The [[Haro (Dragon Quest III)|Hero]] is in his/her house.
While the town develops well, the merchant will eventually be jailed due to pushing the townspeople too hard.  Prior to being arrested, the merchant obtains a [[Yellow Orb]] which he/she will inform The [[Hero (Dragon Quest III)|Hero]] is in his/her house.


{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}
{{CharacterSpellList|header|title=Dragon Quest III|subtitle=GBC}}